diff --git a/ai/ai.c b/ai/ai.c --- a/ai/ai.c +++ b/ai/ai.c @@ -46,7 +46,7 @@ static void AI_DequeueCommands(byte play * Needed for SP; we need to delay DoCommand with 1 tick, because else events * will make infinite loops (AIScript). */ -void AI_PutCommandInQueue(byte player, uint tile, uint32 p1, uint32 p2, uint procc) +static void AI_PutCommandInQueue(byte player, uint tile, uint32 p1, uint32 p2, uint procc) { AICommand *com;