@@ -3773,7 +3773,7 @@ static void AiHandleTakeover(Player *p)
AskExitToGameMenu();
return;
}
if (IS_HUMAN_PLAYER(_current_player)) return;
if (IsHumanPlayer(_current_player)) return;
if (p->bankrupt_asked == 255) return;
@@ -3809,7 +3809,7 @@ static void AiHandleTakeover(Player *p)
ShowBuyCompanyDialog(_current_player);
if (IS_HUMAN_PLAYER(best_pl->index)) return;
if (IsHumanPlayer(best_pl->index)) return;
// Too little money for computer to buy it?
if (best_pl->player_money >> 1 >= p->bankrupt_value) {
@@ -3866,7 +3866,7 @@ void AiDoGameLoop(Player *p)
// or in %
_ai_service_interval = _patches.servint_ispercent?80:180;
AiAdjustLoan(p);
AiBuildCompanyHQ(p);