@@ -3938,24 +3938,6 @@ void AiDoGameLoop(Player *p)
AiAdjustLoan(p);
AiBuildCompanyHQ(p);
if (_opt.diff.competitor_speed == 4) {
/* ultraspeed */
_ai_actions[p->ai.state](p);
if (p->bankrupt_asked != 0)
return;
} else if (_opt.diff.competitor_speed != 3) {
p->ai.tick++;
if (!(p->ai.tick&1))
if (_opt.diff.competitor_speed != 2) {
if (!(p->ai.tick&2))
if (_opt.diff.competitor_speed == 0) {
if (!(p->ai.tick&4))
}
#if 0
{
static byte old_state = 99;