@@ -9,6 +9,7 @@
#include "../../command.h"
#include "trolly.h"
#include "../../depot.h"
#include "../../tunnel_map.h"
#include "../../variables.h"
#include "../ai.h"
@@ -236,7 +237,7 @@ static void AyStar_AiPathFinder_GetNeigh
// This problem only is valid for tunnels:
// When the last tile was not yet a tunnel, check if we enter from the right side..
if ((_m[atile].m5 & 0x80) == 0) {
if (i != (_m[atile].m5 & 3U)) continue;
if (GetTunnelDirection(atile) != i) continue;
}