File diff r4853:e0e9ea1a0634 → r4854:1c5a86166ae1
ai/trolly/trolly.c
Show inline comments
 
@@ -45,15 +45,13 @@ static void AiNew_State_FirstTime(Player
 
	//   You have quickly a small mistake in the state-array
 
	//   With that, everything would go wrong. Finding that, is almost impossible
 
	//   With this assert, that problem can never happen.
 
	assert(p->ainew.state == AI_STATE_FIRST_TIME);
 
	// We first have to init some things
 

	
 
	if (_current_player == 1 || _ai.network_client) {
 
		ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_IN_PROGRESS, 0, 0);
 
	}
 
	if (_current_player == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_IN_PROGRESS, 0, 0);
 

	
 
	// The PathFinder (AyStar)
 
	// TODO: Maybe when an AI goes bankrupt, this is de-init
 
	//  or when coming from a savegame.. should be checked out!
 
	p->ainew.path_info.start_tile_tl = 0;
 
	p->ainew.path_info.start_tile_br = 0;