File diff r2683:fd4e76041d77 → r2684:e4749a613214
ai/trolly/trolly.c
Show inline comments
 
@@ -44,7 +44,7 @@ static void AiNew_State_FirstTime(Player
 
	assert(p->ainew.state == AI_STATE_FIRST_TIME);
 
	// We first have to init some things
 

	
 
	if (_current_player == 1) {
 
	if (_current_player == 1 || _ai.network_client) {
 
		ShowErrorMessage(-1, TEMP_AI_IN_PROGRESS, 0, 0);
 
	}
 

	
 
@@ -1347,9 +1347,6 @@ static void AiNew_OnTick(Player *p)
 

	
 
void AiNewDoGameLoop(Player *p)
 
{
 
	// If it is a human player, it is not an AI, so bubye!
 
	if (IS_HUMAN_PLAYER(_current_player)) return;
 

	
 
	if (p->ainew.state == AI_STATE_STARTUP) {
 
		// The AI just got alive!
 
		p->ainew.state = AI_STATE_FIRST_TIME;
 
@@ -1362,29 +1359,6 @@ void AiNewDoGameLoop(Player *p)
 
	// We keep a ticker. We use it for competitor_speed
 
	p->ainew.tick++;
 

	
 
	// See what the speed is
 
	switch (_opt.diff.competitor_speed) {
 
		case 0: // Very slow
 
			if (!(p->ainew.tick&8)) return;
 
			break;
 

	
 
		case 1: // Slow
 
			if (!(p->ainew.tick&4)) return;
 
			break;
 

	
 
		case 2:
 
			if (!(p->ainew.tick&2)) return;
 
			break;
 

	
 
		case 3:
 
			if (!(p->ainew.tick&1)) return;
 
			break;
 

	
 
		case 4: // Very fast
 
		default: // Cool, a new speed setting.. ;) VERY fast ;)
 
			break;
 
	}
 

	
 
	// If we come here, we can do a tick.. do so!
 
	AiNew_OnTick(p);
 
}