diff --git a/ai_shared.c b/ai_shared.c --- a/ai_shared.c +++ b/ai_shared.c @@ -5,7 +5,8 @@ #include "ai.h" #include "vehicle.h" -int AiNew_GetRailDirection(uint tile_a, uint tile_b, uint tile_c) { +int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c) +{ // 0 = vert // 1 = horz // 2 = dig up-left @@ -46,7 +47,8 @@ int AiNew_GetRailDirection(uint tile_a, return 0; } -int AiNew_GetRoadDirection(uint tile_a, uint tile_b, uint tile_c) { +int AiNew_GetRoadDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c) +{ int x1, x2, x3; int y1, y2, y3; int r; @@ -75,7 +77,8 @@ int AiNew_GetRoadDirection(uint tile_a, } // Get's the direction between 2 tiles seen from tile_a -int AiNew_GetDirection(uint tile_a, uint tile_b) { +int AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b) +{ if (TileY(tile_a) < TileY(tile_b)) return 1; if (TileY(tile_a) > TileY(tile_b)) return 3; if (TileX(tile_a) < TileX(tile_b)) return 2;