diff --git a/aircraft_cmd.c b/aircraft_cmd.c --- a/aircraft_cmd.c +++ b/aircraft_cmd.c @@ -272,7 +272,8 @@ int32 CmdBuildAircraft(int x, int y, uin *(v->schedule_ptr = _ptr_to_next_order++) = 0; // the AI doesn't click on a tile to build airplanes, so the below code will // never work. Therefore just assume the AI's planes always come from Hangar0 - v->u.air.pos = (_is_ai_player) ? 0:MAX_ELEMENTS; + // On hold for NewAI + v->u.air.pos = (!_patches.ainew_active && _is_ai_player) ? 0:MAX_ELEMENTS; /* When we click on hangar we know the tile (it is in var 'tile')it is on. By that we know its position in the array of depots the airport has.....we can search