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0.3.3 (2004-07-13)
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- Feature: (MorphOS/AmigaOS) network support
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- Feature: improved german town name generator
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- Change: scenarios now have the file extension .scn
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- Fix: removing and upgrading tracks under a bridge when a train is on the bridge
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- Change: default network port from 12345 (known trojan) to 3979
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- Change: default network port from 12345 (known trojan) to 3979
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- Fix: pause button was not synched in network games
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- Fix: crash caused by invalid screen resolutions
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- Fix: AI can not build tubular bridges in 1950, etc. Same restrictions apply to it, as to human players.
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- Feature: transparent station signs
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- Feature: show total cargo per wagon type in train details window
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- Fix: volume, liters, was x100, should be x1000
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- Feature: bridges on slopes
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- Fix: bridge building by towns was screwed when executed without testing first
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- Feature: added Galician translation (by Condex)
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- Change: crossing tunnels is now considered a cheat
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- Fix: better AI route finding
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- Fix: AI builds less inner-city bus stations
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- Fix: Better industry spreading on random maps
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- Fix: Two industries that accept the same goods can never be very close to each other
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- Feature: Extra dynamite, allow the removal of town-owned roads, bridges, tunnels for a popularity rating penalty
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- Feature: magic bulldozer cheat, that lets you remove industries, unmovables and town-owned buildings, roads and bridges
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- Fix: destroying bridge (over water or 'higher bridge' with vehicle on it)
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- Fix Game crashes when you hit the build rail button
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- Fix: some scenarios had a max_railtype of 0
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- Fix: Bribe Autorithy. A failed attempt to bribe is now also stored in savegame
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- Fix: 80% CPU load paused in fast-forward
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- Feature: Enabled 'remove' button for stations
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- Feature: Cheat GUI (activate with crtl-alt-c) The game remembers if you have used a cheat
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- Fix: Some airport runways were treated
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- Fix: Some airport runways were treated
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- Fix: minor minimap glitch
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- Fix: station sorting scroll fails with not ennough stations
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- Fix: desert ground for depots in the desert
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- Feature: station sort implemented using qsort()
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- Feature: station list shows #of stations owned by player
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- Fix: trains could run on wrong track type under bridges
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- Fix: screenshot hangs
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- Feature: split canal/lock tool in two tools, one for building canals, one for locks.
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- Fix: wrong sound with ships
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- Fix: toy shop closes even though it has supply
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- Fix: nordic characters
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- Feature: make the HQ generate passengers and mail
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@@ -49,25 +49,25 @@ 0.3.3 (2004-07-13)
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- Change: made helicopters able to land on small airports again
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- Feature: display number of houses in town overview window
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- Fix: train stuck with the head in one depot and tail in another
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- Fix: Optimized random radio tower spreading
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- Feature: Land info now shows type of signal
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- Fix: ground below trees is sometimes not covered by snow
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- Fix: fast forward button in scenario editor
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- Change: screenshots are saved to PERSONAL_DIR (unix)
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- Fix: screenshot hotkey does not function in scenario editor
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- Fix: allow deleting a bridge if a vehicle is below
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- Fix: crash loading a scenario
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- Fix: build tracks on water
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- Fix: fast forward button pressed with tab
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- Fix: fast forward button pressed with tab
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- Fix: vehicles don't get old
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- Feature: realistic train reversing
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- Feature: added support for 64 bit CPUs
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- Fix: finance bug with some original scenarios
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- Feature: added water quantity level "very low", which is the default for easy mode now
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- Fix: 'Stopped' is shown when train is stopping and 'Reverse' is clicked
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- Feature: realistic acceleration turned on, train must first slow down and stop before it can reverse
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- Feature: (MorphOS build) various small improvement to make the the game feel more native
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- Feature: alt + f now toggles full screen (alt + enter still works)
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- Feature: (OSX build) command + q shows the quit window and command + f or enter toggles full screen (alt and control still works too)
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- Feature: pasky's autorenew, autorenews vehicles if enabled.
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- Feature: (incomplete) news history window
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