File diff r2149:653fa1740f53 → r2150:8d17c2dcd791
clear_cmd.c
Show inline comments
 
@@ -742,7 +742,7 @@ static void TileLoop_Clear(TileIndex til
 
			}
 
			/* did overflow, so continue */
 
		} else {
 
			m5 = ((byte)Random() > 21) ? (2) : (6);
 
			m5 = (GB(Random(), 0, 8) > 21) ? 2 : 6;
 
		}
 
		m5++;
 
	} else if (_game_mode != GM_EDITOR) {
 
@@ -767,29 +767,27 @@ static void TileLoop_Clear(TileIndex til
 

	
 
void GenerateClearTile(void)
 
{
 
	int i,j;
 
	uint i;
 
	TileIndex tile;
 
	uint32 r;
 

	
 
	/* add hills */
 
	i = ScaleByMapSize((Random() & 0x3FF) + 0x400);
 
	do {
 
		tile = RandomTile();
 
		if (IsTileType(tile, MP_CLEAR))
 
			_m[tile].m5 = (byte)((_m[tile].m5 & ~(3<<2)) | (1<<2));
 
		if (IsTileType(tile, MP_CLEAR)) SB(_m[tile].m5, 2, 2, 1);
 
	} while (--i);
 

	
 
	/* add grey squares */
 
	i = ScaleByMapSize((Random() & 0x7F) + 0x80);
 
	do {
 
		r = Random();
 
		uint32 r = Random();
 
		tile = RandomTileSeed(r);
 
		if (IsTileType(tile, MP_CLEAR)) {
 
			j = GB(r, 16, 4) + 5;
 
			uint j = GB(r, 16, 4) + 5;
 
			for(;;) {
 
				TileIndex tile_new;
 

	
 
				_m[tile].m5 = (byte)((_m[tile].m5 & ~(3<<2)) | (2<<2));
 
				SB(_m[tile].m5, 2, 2, 2);
 
				do {
 
					if (--j == 0) goto get_out;
 
					tile_new = tile + TileOffsByDir(Random() & 3);