File diff r542:6d2403a77bf9 → r543:efdb197f91ad
command.c
Show inline comments
 
@@ -4,6 +4,7 @@
 
#include "gui.h"
 
#include "command.h"
 
#include "player.h"
 
#include "network.h"
 

	
 
#define DEF_COMMAND(yyyy) int32 yyyy(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 

	
 
@@ -128,6 +129,7 @@ DEF_COMMAND(CmdSetRoadDriveSide);
 
DEF_COMMAND(CmdSetTownNameType);
 

	
 
DEF_COMMAND(CmdChangeDifficultyLevel);
 
DEF_COMMAND(CmdChangePatchSetting);
 

	
 
DEF_COMMAND(CmdStartStopShip);
 
DEF_COMMAND(CmdSellShip);
 
@@ -149,6 +151,7 @@ DEF_COMMAND(CmdCloneOrder);
 

	
 
DEF_COMMAND(CmdClearArea);
 

	
 
DEF_COMMAND(CmdGiveMoney);
 
DEF_COMMAND(CmdMoneyCheat);
 
DEF_COMMAND(CmdBuildCanal);
 
DEF_COMMAND(CmdBuildLock);
 
@@ -301,6 +304,8 @@ static CommandProc * const _command_proc
 
	CmdBuildManySignals,					/* 110 */
 
	//CmdDestroyIndustry,						/* 109 */
 
	CmdDestroyCompanyHQ,					/* 111 */
 
	CmdGiveMoney,									/* 112 */
 
	CmdChangePatchSetting,				/* 113 */
 
};
 

	
 
int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
 
@@ -386,15 +391,6 @@ bool DoCommandP(TileIndex tile, uint32 p
 

	
 
	assert(_docommand_recursive == 0);
 

	
 
	if (_networking && !(cmd & CMD_NET_INSTANT) && _pause) {
 
		// When the game is paused, and we are in a network game
 
		//  we do not allow any commands. This is because
 
		//  of some technical reasons
 
		ShowErrorMessage(-1, STR_MULTIPLAYER_PAUSED, x, y);
 
		_docommand_recursive = 0;
 
		return true;
 
	}
 

	
 
	_error_message = INVALID_STRING_ID;
 
	_error_message_2 = cmd >> 16;
 
	_additional_cash_required = 0;
 
@@ -413,7 +409,10 @@ bool DoCommandP(TileIndex tile, uint32 p
 
	assert((cmd & 0xFF) < lengthof(_command_proc_table));
 
	proc = _command_proc_table[cmd & 0xFF];
 

	
 
	// this command is a notest command?
 
	// Some commands have a different output in dryrun then the realrun
 
	//  e.g.: if you demolish a whole town, the dryrun would say okay.
 
	//  but by really destroying, your rating drops and at a certain point
 
	//  it will fail. so res and res2 are different
 
	// CMD_REMOVE_ROAD: This command has special local authority
 
	// restrictions which may cause the test run to fail (the previous
 
	// road fragments still stay there and the town won't let you
 
@@ -426,12 +425,10 @@ bool DoCommandP(TileIndex tile, uint32 p
 
		(cmd & 0xFF) == CMD_TRAIN_GOTO_DEPOT ||
 
		(cmd & 0xFF) == CMD_REMOVE_ROAD;
 

	
 
	if (_networking && (cmd & CMD_ASYNC)) notest = true;
 

	
 
	_docommand_recursive = 1;
 

	
 
	// cost estimation only?
 
	if (_shift_pressed && _current_player == _local_player && !(cmd & CMD_DONT_NETWORK)) {
 
	if (_shift_pressed && _current_player == _local_player && !(cmd & CMD_NETWORK_COMMAND)) {
 
		// estimate the cost.
 
		res = proc(x, y, flags, p1, p2);
 
		if ((uint32)res >> 16 == 0x8000) {
 
@@ -446,30 +443,26 @@ bool DoCommandP(TileIndex tile, uint32 p
 
	}
 

	
 

	
 

	
 
	// unless the command is a notest command, check if it can be executed.
 
	if (!notest) {
 
	if (!((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
 
		// first test if the command can be executed.
 
		res = proc(x,y, flags, p1, p2);
 
		if ((uint32)res >> 16 == 0x8000) {
 
			if (res & 0xFFFF) _error_message = res & 0xFFFF;
 
			goto show_error;
 
		}
 
		// no money?
 
		if (res != 0 && !CheckPlayerHasMoney(res)) goto show_error;
 
		// no money? Only check if notest is off
 
		if (!notest && res != 0 && !CheckPlayerHasMoney(res)) goto show_error;
 
	}
 

	
 
	// put the command in a network queue and execute it later?
 
	if (_networking && !(cmd & CMD_DONT_NETWORK)) {
 
		if (!(cmd & CMD_NET_INSTANT)) {
 
			NetworkSendCommand(tile, p1, p2, cmd, callback);
 
			_docommand_recursive = 0;
 
			return true;
 
		} else {
 
			// Instant Command ... Relay and Process then
 
			NetworkSendCommand(tile, p1, p2, cmd, callback);
 
		}
 
#ifdef ENABLE_NETWORK
 
	// If we are in network, and the command is not from the network
 
	//   send it to the command-queue and abort execution
 
	if (_networking && !(cmd & CMD_NETWORK_COMMAND)) {
 
		NetworkSend_Command(tile, p1, p2, cmd, callback);
 
		_docommand_recursive = 0;
 
		return true;
 
	}
 
#endif /* ENABLE_NETWORK */
 

	
 
	// update last build coordinate of player.
 
	if ( tile != 0 && _current_player < MAX_PLAYERS) DEREF_PLAYER(_current_player)->last_build_coordinate = tile;
 
@@ -478,6 +471,8 @@ bool DoCommandP(TileIndex tile, uint32 p
 
	_yearly_expenses_type = 0;
 
	res2 = proc(x,y, flags|DC_EXEC, p1, p2);
 

	
 
	// If notest is on, it means the result of the test can be different then
 
	//   the real command.. so ignore the test
 
	if (!notest) {
 
		assert(res == res2); // sanity check
 
	} else {