diff --git a/command.c b/command.c --- a/command.c +++ b/command.c @@ -314,7 +314,10 @@ bool IsValidCommand(uint cmd) _command_proc_table[cmd].proc != NULL; } -byte GetCommandFlags(uint cmd) {return _command_proc_table[cmd & 0xFF].flags;} +byte GetCommandFlags(uint cmd) +{ + return _command_proc_table[cmd & 0xFF].flags; +} static int _docommand_recursive; @@ -344,9 +347,11 @@ int32 DoCommand(TileIndex tile, uint32 p goto error; } - if (_docommand_recursive == 1) { - if (!(flags&DC_QUERY_COST) && res != 0 && !CheckPlayerHasMoney(res)) - goto error; + if (_docommand_recursive == 1 && + !(flags & DC_QUERY_COST) && + res != 0 && + !CheckPlayerHasMoney(res)) { + goto error; } if (!(flags & DC_EXEC)) { @@ -496,12 +501,14 @@ bool DoCommandP(TileIndex tile, uint32 p #endif /* ENABLE_NETWORK */ // update last build coordinate of player. - if ( tile != 0 && _current_player < MAX_PLAYERS) GetPlayer(_current_player)->last_build_coordinate = tile; + if (tile != 0 && _current_player < MAX_PLAYERS) { + GetPlayer(_current_player)->last_build_coordinate = tile; + } /* Actually try and execute the command. If no cost-type is given * use the construction one */ _yearly_expenses_type = EXPENSES_CONSTRUCTION; - res2 = proc(tile, flags|DC_EXEC, p1, p2); + res2 = proc(tile, flags | DC_EXEC, p1, p2); // If notest is on, it means the result of the test can be different than // the real command.. so ignore the test @@ -517,8 +524,7 @@ bool DoCommandP(TileIndex tile, uint32 p SubtractMoneyFromPlayer(res2); if (IsLocalPlayer() && _game_mode != GM_EDITOR) { - if (res2 != 0) - ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2); + if (res2 != 0) ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2); if (_additional_cash_required) { SetDParam(0, _additional_cash_required); ShowErrorMessage(STR_0003_NOT_ENOUGH_CASH_REQUIRES, error_part1, x,y);