File diff r221:56c7ed3a0581 → r222:4409829eb08f
console_cmds.c
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/* -------------------- dont cross this line --------------------- */
 
#include "stdafx.h"
 
#include "ttd.h"
 
#include "console.h"
 
#include "engine.h"
 
#include "functions.h"
 
#include "variables.h"
 
 
#if defined(WIN32)
 
# define ENABLE_NETWORK
 
#endif
 
 
// ** console command / variable defines ** //
 
#define DEF_CONSOLE_CMD(yyyy) static _iconsole_var * yyyy(byte argc, byte* argv[], byte argt[])
 
#define DEF_CONSOLE_CMD_HOOK(yyyy) static bool yyyy(_iconsole_cmd * hookcmd)
 
#define DEF_CONSOLE_VAR_HOOK(yyyy) static bool yyyy(_iconsole_var * hookvar)
 
 
static int32 GetArgumentInteger(byte *arg)
 
{
 
	int32 result;
 
	sscanf((char *)arg, "%u", &result);
 
 
	if (result == 0 && arg[0] == '0' && arg[1] == 'x')
 
		sscanf((char *)arg, "%x", &result);
 
 
	return result;
 
}
 
 
/* **************************** */
 
/* variable and command hooks   */
 
/* **************************** */
 
 
DEF_CONSOLE_CMD_HOOK(ConCmdHookNoNetwork)
 
{
 
	if (_networking) {
 
		IConsoleError("this command is forbidden in multiplayer");
 
		return false;
 
		}
 
	return true;
 
}
 
 
DEF_CONSOLE_VAR_HOOK(ConVarHookNoNetwork)
 
{
 
	if (_networking) {
 
		IConsoleError("this variable is forbidden in multiplayer");
 
		return false;
 
		}
 
	return true;
 
}
 
 
DEF_CONSOLE_VAR_HOOK(ConVarHookNoNetClient)
 
{
 
	if (!_networking_server) {
 
		IConsoleError("this variable only makes sense for a network server");
 
		return false;
 
		}
 
	return true;
 
}
 
 
/* **************************** */
 
/* reset commands               */
 
/* **************************** */
 
 
DEF_CONSOLE_CMD(ConResetEngines)
 
{
 
	StartupEngines();
 
	return 0;
 
}
 
 
DEF_CONSOLE_CMD(ConResetTile)
 
{
 
	if (argc == 2) {
 
		TileIndex tile = (TileIndex)GetArgumentInteger(argv[1]);
 
		DoClearSquare(tile);
 
	}
 
 
	return 0;
 
}
 
 
DEF_CONSOLE_CMD(ConScrollToTile)
 
{
 
	if (argc == 2) {
 
		TileIndex tile = (TileIndex)GetArgumentInteger(argv[1]);
 
		ScrollMainWindowToTile(tile);
 
	}
 
 
	return 0;
 
}
 
 
// ********************************* //
 
// * Network Core Console Commands * //
 
// ********************************* //
 
#ifdef ENABLE_NETWORK
 
 
DEF_CONSOLE_CMD(ConNetworkConnect)
 
{
 
	byte * b;
 
	byte * ip = NULL;
 
	byte * port = NULL;
 
	byte * player = NULL;
 
	byte c;
 
	uint16 rport;
 
 
	if (argc<2) return NULL;
 
 
	b = argv[1];
 
	rport = _network_server_port;
 
	c = 0;
 
	ip = b;
 
	
 
	while (b[c] != 0) {
 
		if (((char)b[c]) == '#') {
 
			player = &b[c+1];
 
			b[c] = 0;
 
			}
 
		if (((char)b[c]) == ':') {
 
			port = &b[c+1];
 
			b[c] = 0;
 
			}
 
		c++;
 
		}
 
 
	IConsolePrintF(_iconsole_color_default,"Connecting to %s...",ip);
 
	if (player!=NULL) {
 
		_network_playas = atoi(player);
 
		IConsolePrintF(_iconsole_color_default,"    player-no: %s",player);
 
	}
 
	if (port!=NULL) {
 
		rport = atoi(port);
 
		IConsolePrintF(_iconsole_color_default,"    port: %s",port);
 
	}
 
 
	NetworkCoreConnectGame(b, rport);
 
 
	return NULL;
 
}
 
 
#endif
 
 
/* **************************** */
 
/*   default console commands   */
 
/* **************************** */
 
 
DEF_CONSOLE_CMD(ConEcho)
 
{
 
	if (argc<2) return NULL;
 
	IConsolePrint(_iconsole_color_default, argv[1]);
 
	return NULL;
 
}
 
 
DEF_CONSOLE_CMD(ConEchoC)
 
{
 
	if (argc<3) return NULL;
 
	IConsolePrint(atoi(argv[1]), argv[2]);
 
	return NULL;
 
}
 
 
DEF_CONSOLE_CMD(ConPrintF)
 
{
 
	if (argc<3) return NULL;
 
	IConsolePrintF(_iconsole_color_default, argv[1] ,argv[2],argv[3],argv[4],argv[5],argv[6],argv[7],argv[8],argv[9],argv[10],argv[11],argv[12],argv[13],argv[14],argv[15],argv[16],argv[17],argv[18],argv[19]);
 
	return NULL;
 
}
 
 
DEF_CONSOLE_CMD(ConPrintFC)
 
{
 
	if (argc<3) return NULL;
 
	IConsolePrintF(atoi(argv[1]), argv[2] ,argv[3],argv[4],argv[5],argv[6],argv[7],argv[8],argv[9],argv[10],argv[11],argv[12],argv[13],argv[14],argv[15],argv[16],argv[17],argv[18],argv[19]);
 
	return NULL;
 
}
 
 
DEF_CONSOLE_CMD(ConScreenShot)
 
{
 
	if (argc<2) {
 
		_make_screenshot=1;
 
	} else {
 
		if (strcmp(argv[1],"big")==0) {
 
			_make_screenshot=2;
 
			}
 
		if (strcmp(argv[1],"no_con")==0) {
 
			IConsoleClose();
 
			_make_screenshot=1;
 
			}
 
		}
 
	return NULL;
 
}
 
 
DEF_CONSOLE_CMD(ConVarInfo)
 
{
 
	if (argc<2) return NULL;
 
	if (argt[1]!=ICONSOLE_VAR_REFERENCE) {
 
		IConsoleError("variable must be an variable reference");
 
		} else {
 
		_iconsole_var * item;
 
		item = (_iconsole_var *) argv[1];
 
		IConsolePrintF(_iconsole_color_default,"variable_name: %s",item->name);
 
		IConsolePrintF(_iconsole_color_default,"variable_type: %i",item->type);
 
		IConsolePrintF(_iconsole_color_default,"variable_addr: %i",item->addr);
 
		if (item->_malloc) IConsolePrintF(_iconsole_color_default,"variable_malloc: internal allocated"); else IConsolePrintF(_iconsole_color_default, "variable_malloc: external allocated");
 
		}
 
	return NULL;
 
}
 
 
DEF_CONSOLE_CMD(ConDebugLevel) 
 
{
 
	if (argc<2) return NULL;
 
	SetDebugString(argv[1]);
 
	return NULL;
 
}
 
 
DEF_CONSOLE_CMD(ConExit) 
 
{
 
	_exit_game = true;
 
	return NULL;
 
}
 
 
DEF_CONSOLE_CMD(ConHelp) 
 
{
 
	IConsolePrint(13	," -- console help -- ");
 
	IConsolePrint(1		," variables: [command to list them: list_vars]");
 
	IConsolePrint(1		," *temp_string = \"my little \"");
 
	IConsolePrint(1		,"");
 
	IConsolePrint(1		," commands: [command to list them: list_cmds]");
 
	IConsolePrint(1		," [command] [\"string argument with spaces\"] [argument 2] ...");
 
	IConsolePrint(1		," printf \"%s world\" *temp_string");
 
	IConsolePrint(1		,"");
 
	IConsolePrint(1		," command/variable returning a value into an variable:");
 
	IConsolePrint(1		," *temp_uint16 << random");
 
	IConsolePrint(1		," *temp_uint16 << *temp_uint16_2");
 
	IConsolePrint(1		,"");
 
	return NULL;
 
}
 
 
DEF_CONSOLE_CMD(ConRandom)
 
{
 
	_iconsole_var * result;
 
	result = IConsoleVarAlloc(ICONSOLE_VAR_UINT16);
 
	IConsoleVarSetValue(result,rand());
 
	return result;
 
}
 
 
DEF_CONSOLE_CMD(ConListCommands) 
 
{
 
	_iconsole_cmd * item;
 
	int l = 0;
 
 
	if (argv[1]!=NULL) l = strlen((char *) argv[1]);
 
 
	item = _iconsole_cmds;
 
	while (item != NULL) {
 
		if (argv[1]!=NULL) {
 
 
			if (memcmp((void *) item->name, (void *) argv[1],l)==0)
 
					IConsolePrintF(_iconsole_color_default,"%s",item->name);
 
 
			} else {
 
 
			IConsolePrintF(_iconsole_color_default,"%s",item->name);
 
 
			}
 
		item = item->_next;
 
		}
 
 
	return NULL;
 
}
 
 
DEF_CONSOLE_CMD(ConListVariables) 
 
{
 
	_iconsole_var * item;
 
	int l = 0;
 
 
	if (argv[1]!=NULL) l = strlen((char *) argv[1]);
 
 
	item = _iconsole_vars;
 
	while (item != NULL) {
 
		if (argv[1]!=NULL) {
 
 
			if (memcmp((void *) item->name, (void *) argv[1],l)==0)
 
					IConsolePrintF(_iconsole_color_default,"%s",item->name);
 
 
			} else {
 
 
			IConsolePrintF(_iconsole_color_default,"%s",item->name);
 
 
			}
 
		item = item->_next;
 
		}
 
 
	return NULL;
 
}
 
 
DEF_CONSOLE_CMD(ConListDumpVariables)
 
{
 
	_iconsole_var * item;
 
	int l = 0;
 
 
	if (argv[1]!=NULL) l = strlen((char *) argv[1]);
 
 
	item = _iconsole_vars;
 
	while (item != NULL) {
 
		if (argv[1]!=NULL) {
 
 
			if (memcmp((void *) item->name, (void *) argv[1],l)==0)
 
					IConsoleVarDump(item,NULL);
 
 
			} else {
 
 
			IConsoleVarDump(item,NULL);
 
 
			}
 
		item = item->_next;
 
		}
 
 
	return NULL;
 
}
 
 
#ifdef _DEBUG
 
/* ****************************************** */
 
/*  debug commands and variables */
 
/* ****************************************** */
 
 
void IConsoleDebugLibRegister() 
 
{
 
	IConsoleVarMemRegister("temp_bool",ICONSOLE_VAR_BOOLEAN);
 
	IConsoleVarMemRegister("temp_int16",ICONSOLE_VAR_INT16);
 
	IConsoleVarMemRegister("temp_int32",ICONSOLE_VAR_INT32);
 
	IConsoleVarMemRegister("temp_pointer",ICONSOLE_VAR_POINTER);
 
	IConsoleVarMemRegister("temp_uint16",ICONSOLE_VAR_UINT16);
 
	IConsoleVarMemRegister("temp_uint16_2",ICONSOLE_VAR_UINT16);
 
	IConsoleVarMemRegister("temp_uint32",ICONSOLE_VAR_UINT32);
 
	IConsoleVarMemRegister("temp_string",ICONSOLE_VAR_STRING);
 
	IConsoleVarMemRegister("temp_string2",ICONSOLE_VAR_STRING);
 
	IConsoleCmdRegister("resettile",ConResetTile);
 
}
 
#endif
 
 
/* ****************************************** */
 
/*  console command and variable registration */
 
/* ****************************************** */
 
 
void IConsoleStdLibRegister()
 
{
 
	// stdlib
 
	extern byte _stdlib_developer;
 
	extern bool _stdlib_con_developer;
 
 
#ifdef _DEBUG
 
	IConsoleDebugLibRegister();
 
#endif
 
 
	// functions [please add them alphabeticaly]
 
#ifdef ENABLE_NETWORK
 
	IConsoleCmdRegister("connect",ConNetworkConnect);
 
	IConsoleCmdHook("connect",ICONSOLE_HOOK_ACCESS,ConCmdHookNoNetwork);
 
#endif
 
	IConsoleCmdRegister("debug_level",ConDebugLevel);
 
	IConsoleCmdRegister("dump_vars",ConListDumpVariables);
 
	IConsoleCmdRegister("echo",ConEcho);
 
	IConsoleCmdRegister("echoc",ConEchoC);
 
	IConsoleCmdRegister("exit",ConExit);
 
	IConsoleCmdRegister("help",ConHelp);
 
	IConsoleCmdRegister("printf",ConPrintF);
 
	IConsoleCmdRegister("printfc",ConPrintFC);
 
	IConsoleCmdRegister("quit",ConExit);
 
	IConsoleCmdRegister("random",ConRandom);
 
	IConsoleCmdRegister("list_cmds",ConListCommands);
 
	IConsoleCmdRegister("list_vars",ConListVariables);
 
	IConsoleCmdRegister("resetengines",ConResetEngines);
 
	IConsoleCmdHook("resetengines",ICONSOLE_HOOK_ACCESS,ConCmdHookNoNetwork);
 
	IConsoleCmdRegister("screenshot",ConScreenShot);
 
	IConsoleCmdRegister("scrollto",ConScrollToTile);
 
	IConsoleCmdRegister("varinfo",ConVarInfo);
 
 
	// variables [please add them alphabeticaly]
 
	IConsoleVarRegister("con_developer",(void *) &_stdlib_con_developer,ICONSOLE_VAR_BOOLEAN);
 
	IConsoleVarRegister("developer",(void *) &_stdlib_developer,ICONSOLE_VAR_BYTE);
 
#ifdef ENABLE_NETWORK
 
	IConsoleVarRegister("net_client_timeout",&_network_client_timeout,ICONSOLE_VAR_UINT16);
 
	IConsoleVarHook("*net_client_timeout",ICONSOLE_HOOK_ACCESS,ConVarHookNoNetClient);
 
	IConsoleVarRegister("net_ready_ahead",&_network_ready_ahead,ICONSOLE_VAR_UINT16);
 
	IConsoleVarRegister("net_sync_freq",&_network_sync_freq,ICONSOLE_VAR_UINT16);
 
	IConsoleVarHook("*net_sync_freq",ICONSOLE_HOOK_ACCESS,ConVarHookNoNetClient);
 
#endif
 
 
 
}
 
/* -------------------- dont cross this line --------------------- */
 
/* -------------------- dont cross this line --------------------- */
 
#include "stdafx.h"
 
#include "ttd.h"
 
#include "console.h"
 
#include "engine.h"
 
#include "functions.h"
 
#include "variables.h"
 

	
 
#if defined(WIN32)
 
# define ENABLE_NETWORK
 
#endif
 

	
 
// ** console command / variable defines ** //
 
#define DEF_CONSOLE_CMD(yyyy) static _iconsole_var * yyyy(byte argc, byte* argv[], byte argt[])
 
#define DEF_CONSOLE_CMD_HOOK(yyyy) static bool yyyy(_iconsole_cmd * hookcmd)
 
#define DEF_CONSOLE_VAR_HOOK(yyyy) static bool yyyy(_iconsole_var * hookvar)
 

	
 
static int32 GetArgumentInteger(byte *arg)
 
{
 
	int32 result;
 
	sscanf((char *)arg, "%u", &result);
 

	
 
	if (result == 0 && arg[0] == '0' && arg[1] == 'x')
 
		sscanf((char *)arg, "%x", &result);
 

	
 
	return result;
 
}
 

	
 
/* **************************** */
 
/* variable and command hooks   */
 
/* **************************** */
 

	
 
DEF_CONSOLE_CMD_HOOK(ConCmdHookNoNetwork)
 
{
 
	if (_networking) {
 
		IConsoleError("this command is forbidden in multiplayer");
 
		return false;
 
		}
 
	return true;
 
}
 

	
 
#if 0 /* Not used atm */
 
DEF_CONSOLE_VAR_HOOK(ConVarHookNoNetwork)
 
{
 
	if (_networking) {
 
		IConsoleError("this variable is forbidden in multiplayer");
 
		return false;
 
		}
 
	return true;
 
}
 
#endif
 

	
 
DEF_CONSOLE_VAR_HOOK(ConVarHookNoNetClient)
 
{
 
	if (!_networking_server) {
 
		IConsoleError("this variable only makes sense for a network server");
 
		return false;
 
		}
 
	return true;
 
}
 

	
 
/* **************************** */
 
/* reset commands               */
 
/* **************************** */
 

	
 
DEF_CONSOLE_CMD(ConResetEngines)
 
{
 
	StartupEngines();
 
	return 0;
 
}
 

	
 
DEF_CONSOLE_CMD(ConResetTile)
 
{
 
	if (argc == 2) {
 
		TileIndex tile = (TileIndex)GetArgumentInteger(argv[1]);
 
		DoClearSquare(tile);
 
	}
 

	
 
	return 0;
 
}
 

	
 
DEF_CONSOLE_CMD(ConScrollToTile)
 
{
 
	if (argc == 2) {
 
		TileIndex tile = (TileIndex)GetArgumentInteger(argv[1]);
 
		ScrollMainWindowToTile(tile);
 
	}
 

	
 
	return 0;
 
}
 

	
 
// ********************************* //
 
// * Network Core Console Commands * //
 
// ********************************* //
 
#ifdef ENABLE_NETWORK
 

	
 
DEF_CONSOLE_CMD(ConNetworkConnect)
 
{
 
	byte * b;
 
	byte * ip = NULL;
 
	byte * port = NULL;
 
	byte * player = NULL;
 
	byte c;
 
	uint16 rport;
 

	
 
	if (argc<2) return NULL;
 

	
 
	b = argv[1];
 
	rport = _network_server_port;
 
	c = 0;
 
	ip = b;
 

	
 
	while (b[c] != 0) {
 
		if (((char)b[c]) == '#') {
 
			player = &b[c+1];
 
			b[c] = 0;
 
			}
 
		if (((char)b[c]) == ':') {
 
			port = &b[c+1];
 
			b[c] = 0;
 
			}
 
		c++;
 
		}
 

	
 
	IConsolePrintF(_iconsole_color_default,"Connecting to %s...",ip);
 
	if (player!=NULL) {
 
		_network_playas = atoi(player);
 
		IConsolePrintF(_iconsole_color_default,"    player-no: %s",player);
 
	}
 
	if (port!=NULL) {
 
		rport = atoi(port);
 
		IConsolePrintF(_iconsole_color_default,"    port: %s",port);
 
	}
 

	
 
	NetworkCoreConnectGame(b, rport);
 

	
 
	return NULL;
 
}
 

	
 
#endif
 

	
 
/* **************************** */
 
/*   default console commands   */
 
/* **************************** */
 

	
 
DEF_CONSOLE_CMD(ConEcho)
 
{
 
	if (argc<2) return NULL;
 
	IConsolePrint(_iconsole_color_default, argv[1]);
 
	return NULL;
 
}
 

	
 
DEF_CONSOLE_CMD(ConEchoC)
 
{
 
	if (argc<3) return NULL;
 
	IConsolePrint(atoi(argv[1]), argv[2]);
 
	return NULL;
 
}
 

	
 
DEF_CONSOLE_CMD(ConPrintF)
 
{
 
	if (argc<3) return NULL;
 
	IConsolePrintF(_iconsole_color_default, argv[1] ,argv[2],argv[3],argv[4],argv[5],argv[6],argv[7],argv[8],argv[9],argv[10],argv[11],argv[12],argv[13],argv[14],argv[15],argv[16],argv[17],argv[18],argv[19]);
 
	return NULL;
 
}
 

	
 
DEF_CONSOLE_CMD(ConPrintFC)
 
{
 
	if (argc<3) return NULL;
 
	IConsolePrintF(atoi(argv[1]), argv[2] ,argv[3],argv[4],argv[5],argv[6],argv[7],argv[8],argv[9],argv[10],argv[11],argv[12],argv[13],argv[14],argv[15],argv[16],argv[17],argv[18],argv[19]);
 
	return NULL;
 
}
 

	
 
DEF_CONSOLE_CMD(ConScreenShot)
 
{
 
	if (argc<2) {
 
		_make_screenshot=1;
 
	} else {
 
		if (strcmp(argv[1],"big")==0) {
 
			_make_screenshot=2;
 
			}
 
		if (strcmp(argv[1],"no_con")==0) {
 
			IConsoleClose();
 
			_make_screenshot=1;
 
			}
 
		}
 
	return NULL;
 
}
 

	
 
DEF_CONSOLE_CMD(ConVarInfo)
 
{
 
	if (argc<2) return NULL;
 
	if (argt[1]!=ICONSOLE_VAR_REFERENCE) {
 
		IConsoleError("variable must be an variable reference");
 
		} else {
 
		_iconsole_var * item;
 
		item = (_iconsole_var *) argv[1];
 
		IConsolePrintF(_iconsole_color_default,"variable_name: %s",item->name);
 
		IConsolePrintF(_iconsole_color_default,"variable_type: %i",item->type);
 
		IConsolePrintF(_iconsole_color_default,"variable_addr: %i",item->addr);
 
		if (item->_malloc) IConsolePrintF(_iconsole_color_default,"variable_malloc: internal allocated"); else IConsolePrintF(_iconsole_color_default, "variable_malloc: external allocated");
 
		}
 
	return NULL;
 
}
 

	
 
DEF_CONSOLE_CMD(ConDebugLevel)
 
{
 
	if (argc<2) return NULL;
 
	SetDebugString(argv[1]);
 
	return NULL;
 
}
 

	
 
DEF_CONSOLE_CMD(ConExit)
 
{
 
	_exit_game = true;
 
	return NULL;
 
}
 

	
 
DEF_CONSOLE_CMD(ConHelp)
 
{
 
	IConsolePrint(13	," -- console help -- ");
 
	IConsolePrint(1		," variables: [command to list them: list_vars]");
 
	IConsolePrint(1		," *temp_string = \"my little \"");
 
	IConsolePrint(1		,"");
 
	IConsolePrint(1		," commands: [command to list them: list_cmds]");
 
	IConsolePrint(1		," [command] [\"string argument with spaces\"] [argument 2] ...");
 
	IConsolePrint(1		," printf \"%s world\" *temp_string");
 
	IConsolePrint(1		,"");
 
	IConsolePrint(1		," command/variable returning a value into an variable:");
 
	IConsolePrint(1		," *temp_uint16 << random");
 
	IConsolePrint(1		," *temp_uint16 << *temp_uint16_2");
 
	IConsolePrint(1		,"");
 
	return NULL;
 
}
 

	
 
DEF_CONSOLE_CMD(ConRandom)
 
{
 
	_iconsole_var * result;
 
	result = IConsoleVarAlloc(ICONSOLE_VAR_UINT16);
 
	IConsoleVarSetValue(result,rand());
 
	return result;
 
}
 

	
 
DEF_CONSOLE_CMD(ConListCommands)
 
{
 
	_iconsole_cmd * item;
 
	int l = 0;
 

	
 
	if (argv[1]!=NULL) l = strlen((char *) argv[1]);
 

	
 
	item = _iconsole_cmds;
 
	while (item != NULL) {
 
		if (argv[1]!=NULL) {
 

	
 
			if (memcmp((void *) item->name, (void *) argv[1],l)==0)
 
					IConsolePrintF(_iconsole_color_default,"%s",item->name);
 

	
 
			} else {
 

	
 
			IConsolePrintF(_iconsole_color_default,"%s",item->name);
 

	
 
			}
 
		item = item->_next;
 
		}
 

	
 
	return NULL;
 
}
 

	
 
DEF_CONSOLE_CMD(ConListVariables)
 
{
 
	_iconsole_var * item;
 
	int l = 0;
 

	
 
	if (argv[1]!=NULL) l = strlen((char *) argv[1]);
 

	
 
	item = _iconsole_vars;
 
	while (item != NULL) {
 
		if (argv[1]!=NULL) {
 

	
 
			if (memcmp(item->name, argv[1],l)==0)
 
					IConsolePrintF(_iconsole_color_default,"%s",item->name);
 

	
 
			} else {
 

	
 
			IConsolePrintF(_iconsole_color_default,"%s",item->name);
 

	
 
			}
 
		item = item->_next;
 
		}
 

	
 
	return NULL;
 
}
 

	
 
DEF_CONSOLE_CMD(ConListDumpVariables)
 
{
 
	_iconsole_var * item;
 
	int l = 0;
 

	
 
	if (argv[1]!=NULL) l = strlen((char *) argv[1]);
 

	
 
	item = _iconsole_vars;
 
	while (item != NULL) {
 
		if (argv[1]!=NULL) {
 

	
 
			if (memcmp(item->name, argv[1],l)==0)
 
					IConsoleVarDump(item,NULL);
 

	
 
			} else {
 

	
 
			IConsoleVarDump(item,NULL);
 

	
 
			}
 
		item = item->_next;
 
		}
 

	
 
	return NULL;
 
}
 

	
 
#ifdef _DEBUG
 
/* ****************************************** */
 
/*  debug commands and variables */
 
/* ****************************************** */
 

	
 
void IConsoleDebugLibRegister()
 
{
 
	IConsoleVarMemRegister("temp_bool",ICONSOLE_VAR_BOOLEAN);
 
	IConsoleVarMemRegister("temp_int16",ICONSOLE_VAR_INT16);
 
	IConsoleVarMemRegister("temp_int32",ICONSOLE_VAR_INT32);
 
	IConsoleVarMemRegister("temp_pointer",ICONSOLE_VAR_POINTER);
 
	IConsoleVarMemRegister("temp_uint16",ICONSOLE_VAR_UINT16);
 
	IConsoleVarMemRegister("temp_uint16_2",ICONSOLE_VAR_UINT16);
 
	IConsoleVarMemRegister("temp_uint32",ICONSOLE_VAR_UINT32);
 
	IConsoleVarMemRegister("temp_string",ICONSOLE_VAR_STRING);
 
	IConsoleVarMemRegister("temp_string2",ICONSOLE_VAR_STRING);
 
	IConsoleCmdRegister("resettile",ConResetTile);
 
}
 
#endif
 

	
 
/* ****************************************** */
 
/*  console command and variable registration */
 
/* ****************************************** */
 

	
 
void IConsoleStdLibRegister()
 
{
 
	// stdlib
 
	extern byte _stdlib_developer;
 
	extern bool _stdlib_con_developer;
 

	
 
#ifdef _DEBUG
 
	IConsoleDebugLibRegister();
 
#else
 
	(void)ConResetTile; // Silence warning, this is only used in _DEBUG
 
#endif
 

	
 
	// functions [please add them alphabeticaly]
 
#ifdef ENABLE_NETWORK
 
	IConsoleCmdRegister("connect",ConNetworkConnect);
 
	IConsoleCmdHook("connect",ICONSOLE_HOOK_ACCESS,ConCmdHookNoNetwork);
 
#endif
 
	IConsoleCmdRegister("debug_level",ConDebugLevel);
 
	IConsoleCmdRegister("dump_vars",ConListDumpVariables);
 
	IConsoleCmdRegister("echo",ConEcho);
 
	IConsoleCmdRegister("echoc",ConEchoC);
 
	IConsoleCmdRegister("exit",ConExit);
 
	IConsoleCmdRegister("help",ConHelp);
 
	IConsoleCmdRegister("printf",ConPrintF);
 
	IConsoleCmdRegister("printfc",ConPrintFC);
 
	IConsoleCmdRegister("quit",ConExit);
 
	IConsoleCmdRegister("random",ConRandom);
 
	IConsoleCmdRegister("list_cmds",ConListCommands);
 
	IConsoleCmdRegister("list_vars",ConListVariables);
 
	IConsoleCmdRegister("resetengines",ConResetEngines);
 
	IConsoleCmdHook("resetengines",ICONSOLE_HOOK_ACCESS,ConCmdHookNoNetwork);
 
	IConsoleCmdRegister("screenshot",ConScreenShot);
 
	IConsoleCmdRegister("scrollto",ConScrollToTile);
 
	IConsoleCmdRegister("varinfo",ConVarInfo);
 

	
 
	// variables [please add them alphabeticaly]
 
	IConsoleVarRegister("con_developer",(void *) &_stdlib_con_developer,ICONSOLE_VAR_BOOLEAN);
 
	IConsoleVarRegister("developer",(void *) &_stdlib_developer,ICONSOLE_VAR_BYTE);
 
#ifdef ENABLE_NETWORK
 
	IConsoleVarRegister("net_client_timeout",&_network_client_timeout,ICONSOLE_VAR_UINT16);
 
	IConsoleVarHook("*net_client_timeout",ICONSOLE_HOOK_ACCESS,ConVarHookNoNetClient);
 
	IConsoleVarRegister("net_ready_ahead",&_network_ready_ahead,ICONSOLE_VAR_UINT16);
 
	IConsoleVarRegister("net_sync_freq",&_network_sync_freq,ICONSOLE_VAR_UINT16);
 
	IConsoleVarHook("*net_sync_freq",ICONSOLE_HOOK_ACCESS,ConVarHookNoNetClient);
 
#endif
 

	
 

	
 
}
 
/* -------------------- dont cross this line --------------------- */