diff --git a/dedicated.c b/dedicated.c --- a/dedicated.c +++ b/dedicated.c @@ -1,39 +1,20 @@ #include "stdafx.h" #include "openttd.h" -#include "debug.h" -#include "functions.h" -#include "network.h" -#include "hal.h" #ifdef ENABLE_NETWORK -#include "gfx.h" -#include "window.h" -#include "command.h" -#include "console.h" #include "variables.h" -#ifdef WIN32 -# include /* GetTickCount */ -# include -#endif #ifdef __OS2__ -# include /* gettimeofday */ # include # include -# include -# define STDIN 0 /* file descriptor for standard input */ - - extern void OS2_SwitchToConsoleMode(); #endif #ifdef UNIX -# include /* gettimeofday */ # include # include -# include -# define STDIN 0 /* file descriptor for standard input */ #endif + #ifdef __MORPHOS__ /* Voids the fork, option will be disabled for MorphOS build anyway, because * MorphOS doesn't support forking (could only implemented with lots of code @@ -42,13 +23,6 @@ int fork(void) { return -1; } int dup2(int oldd, int newd) { return -1; } #endif -// This file handles all dedicated-server in- and outputs - -static void *_dedicated_video_mem; - -extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm); -extern void SwitchMode(int new_mode); - #ifdef UNIX /* We want to fork our dedicated server */ void DedicatedFork(void) @@ -85,272 +59,10 @@ void DedicatedFork(void) exit(0); } } - -/* Signal handlers */ -static void DedicatedSignalHandler(int sig) -{ - _exit_game = true; - signal(sig, DedicatedSignalHandler); -} #endif -#ifdef WIN32 -#include -HANDLE hEvent; -static HANDLE hThread; // Thread to close -static char _win_console_thread_buffer[200]; - -/* Windows Console thread. Just loop and signal when input has been received */ -void WINAPI CheckForConsoleInput(void) -{ - while (true) { - fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin); - SetEvent(hEvent); // signal input waiting that the line is ready - } -} - -void CreateWindowsConsoleThread(void) -{ - static char tbuffer[9]; - DWORD dwThreadId; - /* Create event to signal when console input is ready */ - hEvent = CreateEvent(NULL, false, false, _strtime(tbuffer)); - if (hEvent == NULL) - error("Cannot create console event!"); - - hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId); - if (hThread == NULL) - error("Cannot create console thread!"); - - DEBUG(misc, 0) ("Windows console thread started..."); -} - -void CloseWindowsConsoleThread(void) -{ - CloseHandle(hThread); - CloseHandle(hEvent); - DEBUG(misc, 0) ("Windows console thread shut down..."); -} - -#endif - -static const char *DedicatedVideoStart(const char * const *parm) -{ - _screen.width = _screen.pitch = _cur_resolution[0]; - _screen.height = _cur_resolution[1]; - _dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]); - - _debug_net_level = 6; - _debug_misc_level = 0; - -#ifdef WIN32 - // For win32 we need to allocate an console (debug mode does the same) - CreateConsole(); - CreateWindowsConsoleThread(); - SetConsoleTitle("OpenTTD Dedicated Server"); -#endif - -#ifdef __OS2__ - // For OS/2 we also need to switch to console mode instead of PM mode - OS2_SwitchToConsoleMode(); -#endif - - DEBUG(misc,0)("Loading dedicated server..."); - return NULL; -} - -static void DedicatedVideoStop(void) -{ -#ifdef WIN32 - CloseWindowsConsoleThread(); -#endif - free(_dedicated_video_mem); -} - -static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {} -static bool DedicatedVideoChangeRes(int w, int h) { return false; } -static void DedicatedVideoFullScreen(bool fs) {} - -#if defined(UNIX) || defined(__OS2__) -static bool InputWaiting(void) -{ - struct timeval tv; - fd_set readfds; - byte ret; - - tv.tv_sec = 0; - tv.tv_usec = 1; - - FD_ZERO(&readfds); - FD_SET(STDIN, &readfds); - - /* don't care about writefds and exceptfds: */ - ret = select(STDIN + 1, &readfds, NULL, NULL, &tv); - - if (ret > 0) - return true; - - return false; -} -#else -static bool InputWaiting(void) -{ - if (WaitForSingleObject(hEvent, 1) == WAIT_OBJECT_0) - return true; - - return false; -} -#endif - -static void DedicatedHandleKeyInput(void) -{ - static char input_line[200] = ""; - - if (!InputWaiting()) - return; - - if (_exit_game) - return; - -#if defined(UNIX) || defined(__OS2__) - fgets(input_line, lengthof(input_line), stdin); -#else - strncpy(input_line, _win_console_thread_buffer, lengthof(input_line)); -#endif - - /* XXX - strtok() does not 'forget' \n\r if it is the first character! */ - strtok(input_line, "\r\n"); // Forget about the final \n (or \r) - { /* Remove any special control characters */ - uint i; - for (i = 0; i < lengthof(input_line); i++) { - if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0' - input_line[i] = '\0'; - - if (input_line[i] == '\0') - break; - - if (!IS_INT_INSIDE(input_line[i], ' ', 256)) - input_line[i] = ' '; - } - } - - IConsoleCmdExec(input_line); // execute command -} - -static int DedicatedVideoMainLoop(void) -{ -#ifndef WIN32 - struct timeval tim; -#endif - uint32 next_tick; - uint32 cur_ticks; - -#ifdef WIN32 - next_tick = GetTickCount() + 30; -#else - gettimeofday(&tim, NULL); - next_tick = (tim.tv_usec / 1000) + 30 + (tim.tv_sec * 1000); -#endif - - /* Signal handlers */ -#ifdef UNIX - signal(SIGTERM, DedicatedSignalHandler); - signal(SIGINT, DedicatedSignalHandler); - signal(SIGQUIT, DedicatedSignalHandler); -#endif - - // Load the dedicated server stuff - _is_network_server = true; - _network_dedicated = true; - _network_playas = OWNER_SPECTATOR; - _local_player = OWNER_SPECTATOR; - - /* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */ - if (_switch_mode != SM_LOAD) { - _switch_mode = SM_NONE; - GenRandomNewGame(Random(), InteractiveRandom()); - } else { - _switch_mode = SM_NONE; - /* First we need to test if the savegame can be loaded, else we will end up playing the - * intro game... */ - if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) { - /* Loading failed, pop out.. */ - DEBUG(net, 0)("Loading requested map failed. Aborting."); - _networking = false; - } else { - /* We can load this game, so go ahead */ - SwitchMode(SM_LOAD); - } - } - - // Done loading, start game! - - if (!_networking) { - DEBUG(net, 1)("Dedicated server could not be launched. Aborting."); - return ML_QUIT; - } - - while (true) { - InteractiveRandom(); // randomness - - if (_exit_game) return ML_QUIT; - - if (!_dedicated_forks) - DedicatedHandleKeyInput(); - -#ifdef WIN32 - cur_ticks = GetTickCount(); -#else - gettimeofday(&tim, NULL); - cur_ticks = (tim.tv_usec / 1000) + (tim.tv_sec * 1000); -#endif - - if (cur_ticks >= next_tick) { - next_tick += 30; - - GameLoop(); - _screen.dst_ptr = _dedicated_video_mem; - UpdateWindows(); - } - CSleep(1); - } -} - - -const HalVideoDriver _dedicated_video_driver = { - DedicatedVideoStart, - DedicatedVideoStop, - DedicatedVideoMakeDirty, - DedicatedVideoMainLoop, - DedicatedVideoChangeRes, - DedicatedVideoFullScreen, -}; - #else -static void *_dedicated_video_mem; - -static const char *DedicatedVideoStart(const char * const *parm) -{ - DEBUG(misc, 0) ("OpenTTD compiled without network support, exiting."); - - return NULL; -} - void DedicatedFork(void) {} -static void DedicatedVideoStop(void) { free(_dedicated_video_mem); } -static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {} -static bool DedicatedVideoChangeRes(int w, int h) { return false; } -static void DedicatedVideoFullScreen(bool fs) {} -static int DedicatedVideoMainLoop(void) { return ML_QUIT; } - -const HalVideoDriver _dedicated_video_driver = { - DedicatedVideoStart, - DedicatedVideoStop, - DedicatedVideoMakeDirty, - DedicatedVideoMainLoop, - DedicatedVideoChangeRes, - DedicatedVideoFullScreen, -}; #endif /* ENABLE_NETWORK */