File diff r540:14f3c0eda6cb → r541:062eeec7f0a4
disaster_cmd.c
Show inline comments
 
@@ -205,13 +205,13 @@ static void DisasterTick_Zeppeliner(Vehi
 
	if (z < v->z_pos)
 
		z = v->z_pos - 1;
 
	SetDisasterVehiclePos(v, x, y, z);
 

	
 
	if (++v->age == 1) {
 
		CreateEffectVehicleRel(v, 0, 7, 8, EV_CRASHED_SMOKE);
 
		SndPlayVehicleFx(0x10, v);
 
		SndPlayVehicleFx(SND_12_EXPLOSION, v);
 
		v->u.disaster.image_override = 0xF42;
 
	} else if (v->age == 70) {
 
		v->u.disaster.image_override = 0xF43;
 
	} else if (v->age <= 300) {
 
		if (!(v->tick_counter&7)) {
 
			uint32 r = Random();
 
@@ -308,13 +308,13 @@ static void DisasterTick_UFO(Vehicle *v)
 
			}
 
		}
 

	
 
// destroy?
 
		if (v->age > 50) {
 
			CreateEffectVehicleRel(v, 0, 7, 8, EV_CRASHED_SMOKE);
 
			SndPlayVehicleFx(0x10, v);
 
			SndPlayVehicleFx(SND_12_EXPLOSION, v);
 
			DeleteDisasterVeh(v);
 
		}
 
	}
 
}
 

	
 
static void DestructIndustry(Industry *i)
 
@@ -371,13 +371,13 @@ static void DisasterTick_2(Vehicle *v)
 

	
 
			i = DEREF_INDUSTRY(v->dest_tile);
 
			DestructIndustry(i);
 

	
 
			SetDParam(0, i->town->index);
 
			AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
 
			SndPlayTileFx(0x10, i->xy);
 
			SndPlayTileFx(SND_12_EXPLOSION, i->xy);
 
		}
 
	} else if (v->next_order == 0) {
 
		int x,y;
 
		uint tile;
 
		int ind;
 

	
 
@@ -441,13 +441,13 @@ static void DisasterTick_3(Vehicle *v)
 

	
 
			i = DEREF_INDUSTRY(v->dest_tile);
 
			DestructIndustry(i);
 

	
 
			SetDParam(0, i->town->index);
 
			AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
 
			SndPlayTileFx(0x10, i->xy);
 
			SndPlayTileFx(SND_12_EXPLOSION, i->xy);
 
		}
 
	} else if (v->next_order == 0) {
 
		int x,y;
 
		uint tile;
 
		int ind;
 

	
 
@@ -598,13 +598,13 @@ static void DisasterTick_4b(Vehicle *v)
 
		u = &_vehicles[v->u.disaster.unk2];
 
		if (abs(v->x_pos - u->x_pos) > 16)
 
			return;
 
		v->next_order = 1;
 

	
 
		CreateEffectVehicleRel(u, 0, 7, 8, EV_CRASHED_SMOKE);
 
		SndPlayVehicleFx(0x10, u);
 
		SndPlayVehicleFx(SND_12_EXPLOSION, u);
 

	
 
		DeleteDisasterVeh(u);
 

	
 
		for(i=0; i!=80; i++) {
 
			uint32 r = Random();
 
			CreateEffectVehicleAbove(