diff --git a/docs/Readme_Windows_MSVC.txt b/docs/Readme_Windows_MSVC.txt --- a/docs/Readme_Windows_MSVC.txt +++ b/docs/Readme_Windows_MSVC.txt @@ -1,27 +1,24 @@ Compiling OpenTTD using Microsoft Visual C++ -Last updated: 2010-01-03 +Last updated: 2018-03-21 -------------------------------------------- PLEASE READ THE ENTIRE DOCUMENT BEFORE DOING ANY ACTUAL CHANGES!! SUPPORTED MSVC COMPILERS ------------------------ -OpenTTD includes projects for MSVC 2005.NET and MSVC 2008.NET. Both will -compile out of the box, providing you have the required libraries/headers; -which ones, see below. There is no support for VS6 or MSVC 2002, or -MSVC 2003.NET. You are therefore strongly encouraged to either upgrade to -MSVC 2008 Express (free) or use GCC. +OpenTTD includes projects for Microsoft Visual Studio 2005 and later. +This is the earliest compiler supported, Visual C++ 2003, Visual C++ 6.0, +or earlier, will not compile OpenTTD. +You can download the free Visual Studio Community Edition from Microsoft. 1) REQUIRED FILES ----------------- You might already have some of the files already installed, so check before -downloading; mostly because the DirectX SDK and Platform SDK are about -500MB each. +downloading; mostly because the Platform SDK is about 500MB. Download the following files: * openttd-useful.zip (http://binaries.openttd.org/extra/openttd-useful/) - * DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft) * MS Windows Platform SDK (http://www.microsoft.com/downloads/details.aspx?FamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en) * afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) @@ -81,12 +78,16 @@ See section 4.1 of README.md for the req 4) COMPILING ------------ -Open trunk/openttd_vs[89]0.sln +Open the appropriate "sln" (Solution) file for your version of Visual Studio: + - VS 2005: projects/openttd_vs80.sln + - VS 2008: projects/openttd_vs90.sln + - VS 2010: projects/openttd_vs100.sln + - VS 2015: projects/openttd_vs140.sln Set the build mode to 'Release' in Build > Configuration manager > Active solution configuration > select "Release" Compile... -If everything works well the binary should be in trunk/objs/Win[32|64]/Release/openttd.exe +If everything works well the binary should be in objs/Win[32|64]/Release/openttd.exe 5) EDITING, CHANGING SOURCE CODE