@@ -1320,13 +1320,13 @@ int LoadUnloadVehicle(Vehicle *v)
int result = 0;
uint16 last_visited;
Station *st;
GoodsEntry *ge;
int t;
uint count, cap;
byte old_player;
PlayerID old_player;
bool completely_empty = true;
assert(v->current_order.type == OT_LOADING);
v->cur_speed = 0;
@@ -1557,14 +1557,14 @@ int32 CmdBuyShareInCompany(int x, int y,
/* We can not buy out a real player (temporarily). TODO: well, enable it obviously */
if (GetAmountOwnedBy(p, OWNER_SPECTATOR) == 1 && !p->is_ai) return 0;
cost = CalculateCompanyValue(p) >> 2;
if (flags & DC_EXEC) {
PlayerID* b = p->share_owners;
int i;
byte *b = p->share_owners;
while (*b != OWNER_SPECTATOR) b++; /* share owners is guaranteed to contain at least one OWNER_SPECTATOR */
*b = _current_player;
for (i = 0; p->share_owners[i] == _current_player;) {
if (++i == 4) {
@@ -1599,13 +1599,13 @@ int32 CmdSellShareInCompany(int x, int y
/* adjust it a little to make it less profitable to sell and buy */
cost = -(cost - (cost >> 7));
while (*b != _current_player) b++; /* share owners is guaranteed to contain player */
*b = OWNER_SPECTATOR;
InvalidateWindow(WC_COMPANY, (int)p1);
}
return cost;