@@ -243,14 +243,14 @@ int UpdateCompanyRatingAndValue(Player *
void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
{
PlayerID old = _current_player;
_current_player = old_player;
/* Temporarily increase the player's money, to be sure that
* removing his/her property doesn't fail because of lack of money.
* Not too drastically though, because it could overflow */
if (new_player == OWNER_SPECTATOR) {
GetPlayer(old_player)->money64 = MAX_UVALUE(uint64) >>2; // jackpot ;p
UpdatePlayerMoney32(GetPlayer(old_player));
}