diff --git a/economy.c b/economy.c --- a/economy.c +++ b/economy.c @@ -388,7 +388,7 @@ static void PlayersCheckBankrupt(Player case 3: { /* XXX - In multiplayer, should we ask other players if it wants to take over when it is a human company? -- TrueLight */ - if (IS_HUMAN_PLAYER(owner)) { + if (IsHumanPlayer(owner)) { AddNewsItem( (StringID)(owner + 16), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0); break; @@ -415,12 +415,12 @@ static void PlayersCheckBankrupt(Player AddNewsItem( (StringID)(owner + 16*3), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0); // If the player is human, and it is no network play, leave the player playing - if (IS_HUMAN_PLAYER(owner) && !_networking) { + if (IsHumanPlayer(owner) && !_networking) { p->bankrupt_asked = 255; p->bankrupt_timeout = 0x456; } else { #ifdef ENABLE_NETWORK - if (IS_HUMAN_PLAYER(owner) && _network_server) { + if (IsHumanPlayer(owner) && _network_server) { // If we are the server, make sure it is clear that his player is no // longer with us! NetworkClientInfo *ci; @@ -436,7 +436,7 @@ static void PlayersCheckBankrupt(Player } } // Make sure the player no longer controls the company - if (IS_HUMAN_PLAYER(owner) && owner == _local_player) { + if (IsHumanPlayer(owner) && owner == _local_player) { // Switch the player to spectator.. _local_player = OWNER_SPECTATOR; } @@ -447,9 +447,9 @@ static void PlayersCheckBankrupt(Player // Register the player as not-active p->is_active = false; - if (!IS_HUMAN_PLAYER(owner) && (!_networking || _network_server) && _ai.enabled) + if (!IsHumanPlayer(owner) && (!_networking || _network_server) && _ai.enabled) AI_PlayerDied(owner); - if (IS_HUMAN_PLAYER(owner) && owner == _local_player && _ai.network_client) + if (IsHumanPlayer(owner) && owner == _local_player && _ai.network_client) AI_PlayerDied(owner); } }