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@@ -100,22 +100,22 @@ void SetWagonOverrideSprites(byte engine
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void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group);
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// loaded is in percents, overriding_engine 0xffff is none
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int GetCustomEngineSprite(byte engine, const Vehicle *v, byte direction);
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#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
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#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)
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enum VehicleTrigger {
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typedef enum VehicleTrigger {
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VEHICLE_TRIGGER_NEW_CARGO = 1,
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// Externally triggered only for the first vehicle in chain
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VEHICLE_TRIGGER_DEPOT = 2,
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// Externally triggered only for the first vehicle in chain, only if whole chain is empty
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VEHICLE_TRIGGER_EMPTY = 4,
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// Not triggered externally (called for the whole chain if we got NEW_CARGO)
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VEHICLE_TRIGGER_ANY_NEW_CARGO = 8,
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};
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void TriggerVehicle(Vehicle *veh, enum VehicleTrigger trigger);
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} VehicleTrigger;
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void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger);
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void SetCustomEngineName(int engine, const char *name);
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StringID GetCustomEngineName(int engine);
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void DrawTrainEngine(int x, int y, int engine, uint32 image_ormod);
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