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@@ -119,49 +119,49 @@ void DrawTextEffects(DrawPixelInfo *dpi)
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void InitTextMessage(void);
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void DrawTextMessage(void);
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void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...);
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void UndrawTextMessage(void);
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bool AddAnimatedTile(TileIndex tile);
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void DeleteAnimatedTile(TileIndex tile);
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void AnimateAnimatedTiles(void);
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void InitializeAnimatedTiles(void);
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/* tunnelbridge_cmd.c */
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bool CheckBridge_Stuff(byte bridge_type, uint bridge_len);
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uint32 GetBridgeLength(TileIndex begin, TileIndex end);
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int CalcBridgeLenCostFactor(int x);
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/* misc_cmd.c */
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void PlaceTreesRandomly(void);
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void InitializeLandscapeVariables(bool only_constants);
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/* misc.c */
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bool IsCustomName(StringID id);
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void DeleteName(StringID id);
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char *GetName(int id, char *buff);
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char *GetName(char *buff, StringID id, const char* last);
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// AllocateNameUnique also tests if the name used is not used anywere else
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// and if it is used, it returns an error.
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#define AllocateNameUnique(name, skip) RealAllocateName(name, skip, true)
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#define AllocateName(name, skip) RealAllocateName(name, skip, false)
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StringID RealAllocateName(const char *name, byte skip, bool check_double);
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/* misc functions */
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void MarkTileDirty(int x, int y);
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void MarkTileDirtyByTile(TileIndex tile);
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void InvalidateWindow(WindowClass cls, WindowNumber number);
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void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index);
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void InvalidateWindowClasses(WindowClass cls);
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void InvalidateWindowClassesData(WindowClass cls);
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void DeleteWindowById(WindowClass cls, WindowNumber number);
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void DeleteWindowByClass(WindowClass cls);
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void SetObjectToPlaceWnd(CursorID icon, byte mode, Window *w);
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void SetObjectToPlace(CursorID icon, byte mode, WindowClass window_class, WindowNumber window_num);
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void ResetObjectToPlace(void);
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bool ScrollWindowTo(int x, int y, Window * w);
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