diff --git a/functions.h b/functions.h --- a/functions.h +++ b/functions.h @@ -108,7 +108,6 @@ static inline TileIndex RandomTile(void) uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */ uint InteractiveRandomRange(uint max); -void SetDate(uint date); /* facedraw.c */ void DrawPlayerFace(uint32 face, int color, int x, int y); @@ -122,7 +121,6 @@ void InitTextMessage(void); void DrawTextMessage(void); void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...); void UndrawTextMessage(void); -void TextMessageDailyLoop(void); bool AddAnimatedTile(TileIndex tile); void DeleteAnimatedTile(TileIndex tile); @@ -163,9 +161,6 @@ char *GetName(int id, char *buff); #define AllocateNameUnique(name, skip) RealAllocateName(name, skip, true) #define AllocateName(name, skip) RealAllocateName(name, skip, false) StringID RealAllocateName(const char *name, byte skip, bool check_double); -void ConvertDayToYMD(YearMonthDay *ymd, uint16 date); -uint ConvertYMDToDay(uint year, uint month, uint day); -uint ConvertIntDate(uint date); /* misc functions */ void MarkTileDirty(int x, int y); @@ -205,7 +200,6 @@ void ShowNetworkNeedGamePassword(void); void ShowNetworkNeedCompanyPassword(void); int FindFirstBit(uint32 x); void ShowHighscoreTable(int difficulty, int8 rank); -void ShowEndGameChart(void); TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng); void AfterLoadTown(void);