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@@ -208,6 +208,8 @@ void GenerateLandscapeWndProc(Window *w,
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uint y;
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switch (e->event) {
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case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 3); break;
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case WE_PAINT:
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/* TODO -- Above and below you see some lines commented out with '//' in
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* front of it. This is because currently the widget system can't handle
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@@ -239,6 +241,7 @@ void GenerateLandscapeWndProc(Window *w,
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SetWindowWidgetDisabledState(w, 21, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_HILLY);
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SetWindowWidgetDisabledState(w, 23, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_HILLY);
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LowerWindowWidget(w, _opt_newgame.landscape + 3); // All buttons get automagically unclicked
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DrawWindowWidgets(w);
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y = (mode == GLWP_HEIGHTMAP) ? 22 : 0;
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@@ -325,7 +328,9 @@ void GenerateLandscapeWndProc(Window *w,
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switch (e->we.click.widget) {
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case 0: DeleteWindow(w); break;
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case 3: case 4: case 5: case 6:
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RaiseWindowWidget(w, _opt_newgame.landscape + 3);
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SetNewLandscapeType(e->we.click.widget - 3);
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LowerWindowWidget(w, _opt_newgame.landscape + 3);
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break;
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case 7: case 8: // Mapsize X
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ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0);
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@@ -579,13 +584,15 @@ void CreateScenarioWndProc(Window *w, Wi
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static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
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switch (e->event) {
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case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 3); break;
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case WE_PAINT:
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SetWindowWidgetDisabledState(w, 14, _patches_newgame.starting_year <= MIN_YEAR);
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SetWindowWidgetDisabledState(w, 16, _patches_newgame.starting_year >= MAX_YEAR);
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SetWindowWidgetDisabledState(w, 17, _patches_newgame.se_flat_world_height <= 0);
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SetWindowWidgetDisabledState(w, 19, _patches_newgame.se_flat_world_height >= 15);
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w->click_state = (w->click_state & ~(0xF << 3)) | (1 << (_opt_newgame.landscape + 3));
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LowerWindowWidget(w, _opt_newgame.landscape + 3); // All buttons get automagically unclicked
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DrawWindowWidgets(w);
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DrawString( 12, 96, STR_MAPSIZE, 0);
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@@ -606,7 +613,9 @@ void CreateScenarioWndProc(Window *w, Wi
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switch (e->we.click.widget) {
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case 0: DeleteWindow(w); break;
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case 3: case 4: case 5: case 6:
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RaiseWindowWidget(w, _opt_newgame.landscape + 3);
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SetNewLandscapeType(e->we.click.widget - 3);
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LowerWindowWidget(w, _opt_newgame.landscape + 3);
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break;
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case 7: case 8: // Mapsize X
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ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0);
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