@@ -904,7 +904,7 @@ static void PerformanceRatingDetailWndPr
// Paint the player icons
for (i=0;i<MAX_PLAYERS;i++) {
if (!DEREF_PLAYER(i)->is_active) {
if (!GetPlayer(i)->is_active) {
// Check if we have the player as an active player
if (!(w->disabled_state & (1 << (i+13)))) {
// Bah, player gone :(
@@ -1024,7 +1024,7 @@ static void PerformanceRatingDetailWndPr
// Hide the player who are not active
w->disabled_state += 1 << (i+13);
}