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@@ -1902,13 +1902,13 @@ const TileTypeProcs _tile_type_industry_
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NULL, /* vehicle_leave_tile_proc */
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GetSlopeTileh_Industry, /* get_slope_tileh_proc */
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};
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static const SaveLoad _industry_desc[] = {
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SLE_CONDVAR(Industry, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Industry, xy, SLE_UINT32, 6, 255),
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SLE_CONDVAR(Industry, xy, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_VAR(Industry,width, SLE_UINT8),
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SLE_VAR(Industry,height, SLE_UINT8),
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SLE_REF(Industry,town, REF_TOWN),
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SLE_ARR(Industry,produced_cargo, SLE_UINT8, 2),
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SLE_ARR(Industry,cargo_waiting, SLE_UINT16, 2),
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SLE_ARR(Industry,production_rate, SLE_UINT8, 2),
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@@ -1926,13 +1926,13 @@ static const SaveLoad _industry_desc[] =
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SLE_VAR(Industry,owner, SLE_UINT8),
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SLE_VAR(Industry,color_map, SLE_UINT8),
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SLE_VAR(Industry,last_prod_year, SLE_UINT8),
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SLE_VAR(Industry,was_cargo_delivered,SLE_UINT8),
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// reserve extra space in savegame here. (currently 32 bytes)
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SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 4, 2, 255),
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SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 4, 2, SL_MAX_VERSION),
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SLE_END()
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};
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static void Save_INDY(void)
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{
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