@@ -505,12 +505,12 @@ static void AnimateTile_Industry(TileInd
{
byte m,n;
switch(_m[tile].m5) {
switch (_m[tile].m5) {
case 174:
if ((_tick_counter & 1) == 0) {
m = _m[tile].m3 + 1;
switch(m & 7) {
switch (m & 7) {
case 2: SndPlayTileFx(SND_2D_RIP_2, tile); break;
case 6: SndPlayTileFx(SND_29_RIP, tile); break;
}
@@ -685,7 +685,7 @@ static void MakeIndustryTileBigger(TileI
if (!(_m[tile].m1 & 0x80))
return;
case 8:
MakeIndustryTileBiggerCase8(tile);
break;