diff --git a/industry_cmd.c b/industry_cmd.c --- a/industry_cmd.c +++ b/industry_cmd.c @@ -1030,7 +1030,7 @@ static void ChopLumberMillTrees(Industry _industry_sound_tile = tile; SndPlayTileFx(SND_38_CHAINSAW, tile); - DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); + DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); SetTropicZone(tile, TROPICZONE_INVALID); i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + 45); @@ -1348,7 +1348,7 @@ static bool CheckIfIndustryTilesAreFree( } } else { do_clear: - if (CmdFailed(DoCommandByTile(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR))) + if (CmdFailed(DoCommand(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR))) return false; } } @@ -1474,7 +1474,7 @@ static void DoCreateNewIndustry(Industry size = it->ti.y; if (size > i->height)i->height = size; - DoCommandByTile(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); + DoCommand(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); MakeIndustry(cur_tile, i->index, it->gfx); if (_generating_world) _m[cur_tile].m1 = 0x1E; /* maturity */ @@ -1499,15 +1499,14 @@ static void DoCreateNewIndustry(Industry } /** Build/Fund an industry - * @param x,y coordinates where industry is built + * @param tile tile where industry is built * @param p1 industry type @see build_industry.h and @see industry.h * @param p2 unused */ -int32 CmdBuildIndustry(int x, int y, uint32 flags, uint32 p1, uint32 p2) +int32 CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { const Town* t; Industry *i; - TileIndex tile = TileVirtXY(x, y); int num; const IndustryTileTable * const *itt; const IndustryTileTable *it;