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known-bugs.txt
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OpenTTD's known bugs
 
Last updated:    2009-12-10
 
Release version: 0.8.0
 
Last updated:    2009-12-24
 
Release version: 1.0.0-beta1
 
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Table of Contents:
 
------------------
 
1) About
 
2) Known bugs in the this stable release
 
3) Known bugs that will not be solved
 

	
 

	
 
1) About:
 
-- ------
 
@@ -25,35 +25,28 @@ by the number below on http://bugs.opent
 
2) Known bugs in the this stable release:
 
-- --------------------------------------
 
The following bugs are known to exist in this stable release and
 
we intend to fix them. Some bugs are known but are not fixable or
 
fixing them would cause further problems. Those bugs can be found
 
in the "Known bugs that will not be solved" section.
 

	
 
The bugs in this section all refer to a ticket in our bug tracking system
 
that you can find at: http://bugs.openttd.org
 
If the bugs are closed but still listed here it means that the bug is fixed
 
and that the nightlies and next major release will not have that bug.
 

	
 
- 3198	[OSX] "Could not get system colour space" error on some Mac OS X 10.6
 
- 3194	[OSX] Full screen 'strobing' on some Mac OS X 10.6
 
- 3190	[OSX] Compiling fails on some Mac OS X 10.6
 
- 3159	[NewGRF] Autoreplace resets (or does not keep) value of variable F2
 
- 2955	With path signals depots are less likely to be visited
 
- 2891	Ignore signal does not keep the train running when in path signalled block till the next signal
 
- 2616	[NewGRF] Cloning creates vehicles with invalid subcargos
 
- 2613	[NewGRF] House property 15 does not work
 
- 3194	[OSX] Full screen strobing/flickering
 
- 2782	[OSX] Port hopelessly outdated
 
- 2585	[OSX] OS' mouse pointer showing
 
- 2484	[OSX] Cannot enter CJK characters
 
- 1762	Strange Autoreplace behaviour
 
- 1140	[OSX] Not smooth moving map with touchpad
 

	
 

	
 
3) Known bugs that will not be solved:
 
-- -----------------------------------
 
This section lists all known bugs that we do not intend to fix and the
 
reasons why we think that fixing them is infeasible. We might make some
 
minor improvements that reduce the scope of these bugs, but we will not
 
be able to completely fix them.
 

	
 
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