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OpenTTD's known bugs
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Last updated: 2009-12-10
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Release version: 0.8.0
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Last updated: 2009-12-24
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Release version: 1.0.0-beta1
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------------------------------------------------------------------------
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Table of Contents:
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------------------
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1) About
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2) Known bugs in the this stable release
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3) Known bugs that will not be solved
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1) About:
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-- ------
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@@ -25,35 +25,28 @@ by the number below on http://bugs.opent
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2) Known bugs in the this stable release:
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-- --------------------------------------
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The following bugs are known to exist in this stable release and
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we intend to fix them. Some bugs are known but are not fixable or
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fixing them would cause further problems. Those bugs can be found
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in the "Known bugs that will not be solved" section.
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The bugs in this section all refer to a ticket in our bug tracking system
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that you can find at: http://bugs.openttd.org
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If the bugs are closed but still listed here it means that the bug is fixed
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and that the nightlies and next major release will not have that bug.
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- 3198 [OSX] "Could not get system colour space" error on some Mac OS X 10.6
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- 3194 [OSX] Full screen 'strobing' on some Mac OS X 10.6
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- 3190 [OSX] Compiling fails on some Mac OS X 10.6
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- 3159 [NewGRF] Autoreplace resets (or does not keep) value of variable F2
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- 2955 With path signals depots are less likely to be visited
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- 2891 Ignore signal does not keep the train running when in path signalled block till the next signal
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- 2616 [NewGRF] Cloning creates vehicles with invalid subcargos
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- 2613 [NewGRF] House property 15 does not work
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- 3194 [OSX] Full screen strobing/flickering
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- 2782 [OSX] Port hopelessly outdated
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- 2585 [OSX] OS' mouse pointer showing
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- 2484 [OSX] Cannot enter CJK characters
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- 1762 Strange Autoreplace behaviour
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- 1140 [OSX] Not smooth moving map with touchpad
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3) Known bugs that will not be solved:
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-- -----------------------------------
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This section lists all known bugs that we do not intend to fix and the
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reasons why we think that fixing them is infeasible. We might make some
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minor improvements that reduce the scope of these bugs, but we will not
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be able to completely fix them.
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No suitable AI can be found
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If you have no AIs and an AI is started the so-called 'dummy' AI will
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