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@@ -53,24 +53,35 @@ and that the nightlies and next major re
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- 1495 Long vehicles might block multistop drive through stations
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- 1140 [OSX] Not smooth moving map with touchpad
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- 1072 Text overflows in several windows
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3) Known bugs that will not be solved:
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-- -----------------------------------
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This section lists all known bugs that we do not intend to fix and the
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reasons why we think that fixing them is infeasible. We might make some
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minor improvements that reduce the scope of these bugs, but we will not
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be able to completely fix them.
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No suitable AI can be found
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If you have no AIs and an AI is started the so-called 'dummy' AI will
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be loaded. This AI does nothing but writing a message on the AI debug
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window and showing a red warning. There are basically two solutions
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for this problem: you must change the settings so no AI is started,
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this is done in the difficulty settings window. The other solution is
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acquiring (downloading) some AI. The easiest way to do this is via
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the "Check Online Content" button in the main (intro) menu or via
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"AI Settings" -> "Select AI" -> "Check Online Content" which is also
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accessed via the main menu.
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Clipping problems [FS#119]
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In some cases sprites are not drawn as one would expect. Examples of
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this are aircraft that might be hidden below the runway or trees that
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in some cases are rendered over vehicles.
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The primary cause of this problem is that OpenTTD does not have enough
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data (like a 3D model) to properly determine what needs to be drawn in
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front of what. OpenTTD has bounding boxes but in lots of cases they
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are either too big or too small and then cause problems with what
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needs to be drawn in front of what. Also some visual tricks are used.
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For example trains at 8 pixels high, the catenary needs to be drawn
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above that. When you want to draw bridges on top of that, which are
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only one height level (= 8 pixels) higher, you are getting into some
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