@@ -75,25 +75,25 @@ void FindLandscapeHeight(TileInfo *ti, u
ti->map5 = 0;
ti->z = 0;
return;
}
FindLandscapeHeightByTile(ti, TileVirtXY(x, y));
uint GetPartialZ(int x, int y, int corners)
{
int z = 0;
switch(corners) {
switch (corners) {
case 1:
if (x - y >= 0)
z = (x - y) >> 1;
break;
case 2:
y^=0xF;
if ( (x - y) >= 0)
case 3: