@@ -339,59 +339,12 @@ int32 CmdClearArea(int ex, int ey, uint3
}
return (success) ? cost : CMD_ERROR;
/* utility function used to modify a tile */
void CDECL ModifyTile(TileIndex tile, uint flags, ...)
{
va_list va;
int i;
va_start(va, flags);
if ((i = GB(flags, 8, 4)) != 0) {
SetTileType(tile, i - 1);
if (flags & (MP_MAP2_CLEAR | MP_MAP2)) {
int x = 0;
if (flags & MP_MAP2) x = va_arg(va, int);
_m[tile].m2 = x;
if (flags & (MP_MAP3LO_CLEAR | MP_MAP3LO)) {
if (flags & MP_MAP3LO) x = va_arg(va, int);
_m[tile].m3 = x;
if (flags & (MP_MAP3HI_CLEAR | MP_MAP3HI)) {
if (flags & MP_MAP3HI) x = va_arg(va, int);
_m[tile].m4 = x;
if (flags & (MP_MAPOWNER|MP_MAPOWNER_CURRENT)) {
PlayerID x = _current_player;
if (flags & MP_MAPOWNER) x = va_arg(va, int);
_m[tile].m1 = x;
if (flags & MP_MAP5) {
_m[tile].m5 = va_arg(va, int);
va_end(va);
if (!(flags & MP_NODIRTY))
MarkTileDirtyByTile(tile);
#define TILELOOP_BITS 4
#define TILELOOP_SIZE (1 << TILELOOP_BITS)
#define TILELOOP_ASSERTMASK ((TILELOOP_SIZE-1) + ((TILELOOP_SIZE-1) << MapLogX()))
#define TILELOOP_CHKMASK (((1 << (MapLogX() - TILELOOP_BITS))-1) << TILELOOP_BITS)
void RunTileLoop(void)