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@@ -50,13 +50,13 @@ const TileTypeProcs * const _tile_type_p
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/* landscape slope => sprite */
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const byte _tileh_to_sprite[32] = {
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0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,0,
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0,0,0,0,0,0,0,16,0,0,0,17,0,15,18,0,
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 0,
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0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 17, 0, 15, 18, 0,
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};
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const byte _inclined_tileh[] = {
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SLOPE_SW, SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE, SLOPE_SE, SLOPE_NE, SLOPE_NW,
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SLOPE_E, SLOPE_N, SLOPE_W, SLOPE_S,
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SLOPE_SW, SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE, SLOPE_SE, SLOPE_NE, SLOPE_NW,
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SLOPE_E, SLOPE_N, SLOPE_W, SLOPE_S,
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SLOPE_NWS, SLOPE_WSE, SLOPE_SEN, SLOPE_ENW
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};
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@@ -445,8 +445,8 @@ void ConvertGroundTilesIntoWaterTiles(vo
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}
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}
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static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4 };
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static const byte _genterrain_tbl_2[5] = { 0, 0, 0, 0, 33 };
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static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4 };
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static const byte _genterrain_tbl_2[5] = { 0, 0, 0, 0, 33 };
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static void GenerateTerrain(int type, int flag)
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{
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