@@ -395,7 +395,7 @@ void InitializeLandscape(void)
void ConvertGroundTilesIntoWaterTiles(void)
{
TileIndex tile = 0;
TileIndex tile;
for (tile = 0; tile < MapSize(); ++tile) {
if (IsTileType(tile, MP_CLEAR) && GetTileMaxZ(tile) == 0) {