@@ -730,10 +730,10 @@ TileIndex AdjustTileCoordRandomly(TileIn
int rn = rng;
uint32 r = Random();
return TILE_XY(
return TILE_MASK(TILE_XY(
TileX(a) + ((byte)r * rn * 2 >> 8) - rn,
TileY(a) + ((byte)(r >> 8) * rn * 2 >> 8) - rn
);
));
}
// This function checks if we add addx/addy to tile, if we