diff --git a/landscape.c b/landscape.c --- a/landscape.c +++ b/landscape.c @@ -50,13 +50,13 @@ const TileTypeProcs * const _tile_type_p /* landscape slope => sprite */ const byte _tileh_to_sprite[32] = { - 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,0, - 0,0,0,0,0,0,0,16,0,0,0,17,0,15,18,0, + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 0, + 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 17, 0, 15, 18, 0, }; const byte _inclined_tileh[] = { - SLOPE_SW, SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE, SLOPE_SE, SLOPE_NE, SLOPE_NW, - SLOPE_E, SLOPE_N, SLOPE_W, SLOPE_S, + SLOPE_SW, SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE, SLOPE_SE, SLOPE_NE, SLOPE_NW, + SLOPE_E, SLOPE_N, SLOPE_W, SLOPE_S, SLOPE_NWS, SLOPE_WSE, SLOPE_SEN, SLOPE_ENW }; @@ -445,8 +445,8 @@ void ConvertGroundTilesIntoWaterTiles(vo } } -static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4 }; -static const byte _genterrain_tbl_2[5] = { 0, 0, 0, 0, 33 }; +static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4 }; +static const byte _genterrain_tbl_2[5] = { 0, 0, 0, 0, 33 }; static void GenerateTerrain(int type, int flag) {