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@@ -1095,13 +1095,13 @@ static void AskResetLandscapeWndProc(Win
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DeleteWindow(w);
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break;
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case 4:
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DeleteWindow(w);
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DeleteWindowByClass(WC_INDUSTRY_VIEW);
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DeleteWindowByClass(WC_TOWN_VIEW);
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DeleteWindowByClass(WC_LAND_INFO);
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DeleteWindowByClass(WC_LAND_INFO);
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if (mode) { // reset landscape
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ResetLandscape();
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} else { // make random landscape
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SndPlayFx(SND_15_BEEP);
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_switch_mode = SM_GENRANDLAND;
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@@ -1261,13 +1261,13 @@ static const int8 _multi_terraform_coord
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static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
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{
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switch(e->event) {
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case WE_PAINT:
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// XXX - lighthouse button is widget 11!! Don't forget when changing
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w->widget[11].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
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w->widget[11].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
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DrawWindowWidgets(w);
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{
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int n = _terraform_size * _terraform_size;
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const int8 *coords = &_multi_terraform_coords[0][0];
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@@ -2424,13 +2424,13 @@ void ShowVitalWindows(void)
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if (_networking) { // if networking, disable fast-forward button
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SETBIT(w->disabled_state, 1);
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if (!_network_server) // if not server, disable pause button
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SETBIT(w->disabled_state, 0);
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}
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PositionMainToolbar(w); // already WC_MAIN_TOOLBAR passed (&_toolb_normal_desc)
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_main_status_desc.top = _screen.height - 12;
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w = AllocateWindowDesc(&_main_status_desc);
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CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
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