File diff r4535:427447d178f6 → r4536:2db530f15682
main_gui.c
Show inline comments
 
@@ -1024,7 +1024,7 @@ void ZoomInOrOutToCursorWindow(bool in, 
 

	
 
	vp = w->viewport;
 

	
 
	if (_game_mode != GM_MENU && !IsGeneratingWorld()) {
 
	if (_game_mode != GM_MENU) {
 
		if ((in && vp->zoom == 0) || (!in && vp->zoom == 2))
 
			return;
 

	
 
@@ -1777,8 +1777,6 @@ static void MainToolbarWndProc(Window *w
 
	case WE_KEYPRESS: {
 
		PlayerID local = (_local_player != OWNER_SPECTATOR) ? _local_player : 0;
 

	
 
		if (IsGeneratingWorld()) break;
 

	
 
		switch (e->keypress.keycode) {
 
		case WKC_F1: case WKC_PAUSE:
 
			ToolbarPauseClick(w);
 
@@ -2106,7 +2104,7 @@ static void StatusBarWndProc(Window *w, 
 
			70, 1, (_pause || _patches.status_long_date) ? STR_00AF : STR_00AE, 0
 
		);
 

	
 
		if (p != NULL && !IsGeneratingWorld()) {
 
		if (p != NULL) {
 
			// Draw player money
 
			SetDParam64(0, p->money64);
 
			DrawStringCentered(570, 1, p->player_money >= 0 ? STR_0004 : STR_0005, 0);
 
@@ -2124,7 +2122,7 @@ static void StatusBarWndProc(Window *w, 
 
			if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1))
 
				WP(w,def_d).data_1 = -1280;
 
		} else {
 
			if (p != NULL && !IsGeneratingWorld()) {
 
			if (p != NULL) {
 
				// This is the default text
 
				SetDParam(0, p->name_1);
 
				SetDParam(1, p->name_2);
 
@@ -2225,12 +2223,6 @@ static void MainWindowWndProc(Window *w,
 
		break;
 

	
 
	case WE_KEYPRESS:
 
		if (e->keypress.keycode == WKC_BACKQUOTE) {
 
			if (!IsGeneratingWorld()) IConsoleSwitch();
 
			e->keypress.cont = false;
 
			break;
 
		}
 

	
 
		switch (e->keypress.keycode) {
 
			case 'Q' | WKC_CTRL:
 
			case 'Q' | WKC_META:
 
@@ -2238,7 +2230,19 @@ static void MainWindowWndProc(Window *w,
 
				break;
 
		}
 

	
 
		if (_game_mode == GM_MENU || IsGeneratingWorld()) break;
 
		/* Disable all key shortcuts, except quit shortcuts when
 
		 * generating the world, otherwise they create threading
 
		 * problem during the generating, resulting in random
 
		 * assertions that are hard to trigger and debug */
 
		if (IsGeneratingWorld()) break;
 

	
 
		if (e->keypress.keycode == WKC_BACKQUOTE) {
 
			IConsoleSwitch();
 
			e->keypress.cont = false;
 
			break;
 
		}
 

	
 
		if (_game_mode == GM_MENU) break;
 

	
 
		switch (e->keypress.keycode) {
 
			case 'C':
 
@@ -2363,14 +2367,10 @@ void ShowVitalWindows(void)
 

	
 
	if (_game_mode != GM_EDITOR) {
 
		w = AllocateWindowDesc(&_toolb_normal_desc);
 
		/* Disable zoom-in for normal things, and zoom-out if we come
 
		 *  from world-generating. */
 
		w->disabled_state = IsGeneratingWorld() ? (1 << 18) : (1 << 17);
 
		w->disabled_state = 1 << 18;
 
	} else {
 
		w = AllocateWindowDesc(&_toolb_scen_desc);
 
		/* Disable zoom-in for normal things, and zoom-out if we come
 
		 *  from world-generating. */
 
		w->disabled_state = IsGeneratingWorld() ? (1 << 10) : (1 << 9);
 
		w->disabled_state = 1 << 10;
 
	}
 
	CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);