@@ -170,14 +170,14 @@ static void MenuClickSaveLoad(int index)
case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case 2: AskExitToGameMenu(); break;
case 4: AskExitGame(); break;
case 4: HandleExitGameRequest(); break;
}
} else {
switch (index) {
case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case 3: AskExitGame(); break;
case 3: HandleExitGameRequest(); break;
@@ -2226,7 +2226,7 @@ static void MainWindowWndProc(Window *w,
switch (e->keypress.keycode) {
case 'Q' | WKC_CTRL:
case 'Q' | WKC_META:
AskExitGame();
HandleExitGameRequest();
break;