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@@ -2402,24 +2402,7 @@ void SetupColorsAndInitialWindow()
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w = AllocateWindow(0, 0, width, height, MainWindowWndProc, 0, NULL);
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AssignWindowViewport(w, 0, 0, width, height, 0x8080, 0);
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w = AllocateWindowDesc(&_toolb_normal_desc);
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w->disabled_state = 1 << 17; // disable zoon-in button (by default game is zoomed in)
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if (_networking) { // if networking, disable fast-forward button
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w->disabled_state |= (1 << 1);
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if (!_network_server) // if not server, disable pause button
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w->disabled_state |= (1 << 0);
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}
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w->flags4 &= ~WF_WHITE_BORDER_MASK;
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PositionMainToolbar(w); // already WC_MAIN_TOOLBAR passed (&_toolb_normal_desc)
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_main_status_desc.top = height - 12;
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w = AllocateWindowDesc(&_main_status_desc);
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w->flags4 &= ~WF_WHITE_BORDER_MASK;
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WP(w,def_d).data_1 = -1280;
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ShowVitalWindows();
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/* Bring joining GUI to front till the client is really joined */
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if (_networking && !_network_server)
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@@ -2432,7 +2415,7 @@ void SetupColorsAndInitialWindow()
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w = AllocateWindowDesc(&_toolb_scen_desc);
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w->disabled_state = 1 << 9;
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w->flags4 &= ~WF_WHITE_BORDER_MASK;
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CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
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PositionMainToolbar(w); // already WC_MAIN_TOOLBAR passed (&_toolb_scen_desc)
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break;
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@@ -2441,6 +2424,29 @@ void SetupColorsAndInitialWindow()
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}
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}
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void ShowVitalWindows(void)
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{
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Window *w;
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w = AllocateWindowDesc(&_toolb_normal_desc);
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w->disabled_state = 1 << 17; // disable zoom-in button (by default game is zoomed in)
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CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
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if (_networking) { // if networking, disable fast-forward button
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SETBIT(w->disabled_state, 1);
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if (!_network_server) // if not server, disable pause button
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SETBIT(w->disabled_state, 0);
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}
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PositionMainToolbar(w); // already WC_MAIN_TOOLBAR passed (&_toolb_normal_desc)
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_main_status_desc.top = _screen.height - 12;
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w = AllocateWindowDesc(&_main_status_desc);
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CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
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WP(w,def_d).data_1 = -1280;
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}
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void GameSizeChanged()
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{
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RelocateAllWindows(_screen.width, _screen.height);
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