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@@ -144,7 +144,7 @@ bool HandlePlacePushButton(Window *w, in
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}
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void CcPlaySound10(bool success, uint tile, uint32 p1, uint32 p2)
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void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
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}
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@@ -1149,7 +1149,7 @@ static void AskResetLandscape(uint mode)
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* @param tile The top-left tile where the terraforming will start
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* @param mode 1 for raising, 0 for lowering land
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*/
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static void CommonRaiseLowerBigLand(uint tile, int mode)
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static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
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{
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int sizex, sizey;
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byte h;
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@@ -1194,17 +1194,17 @@ static void CommonRaiseLowerBigLand(uint
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_generating_world = false;
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}
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static void PlaceProc_RaiseBigLand(uint tile)
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static void PlaceProc_RaiseBigLand(TileIndex tile)
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{
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CommonRaiseLowerBigLand(tile, 1);
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}
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static void PlaceProc_LowerBigLand(uint tile)
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static void PlaceProc_LowerBigLand(TileIndex tile)
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{
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CommonRaiseLowerBigLand(tile, 0);
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}
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static void PlaceProc_RockyArea(uint tile)
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static void PlaceProc_RockyArea(TileIndex tile)
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{
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if (!IsTileType(tile, MP_CLEAR) && !IsTileType(tile, MP_TREES))
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return;
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@@ -1213,7 +1213,7 @@ static void PlaceProc_RockyArea(uint til
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SndPlayTileFx(SND_1F_SPLAT, tile);
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}
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static void PlaceProc_LightHouse(uint tile)
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static void PlaceProc_LightHouse(TileIndex tile)
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{
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TileInfo ti;
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@@ -1225,7 +1225,7 @@ static void PlaceProc_LightHouse(uint ti
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SndPlayTileFx(SND_1F_SPLAT, tile);
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}
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static void PlaceProc_Transmitter(uint tile)
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static void PlaceProc_Transmitter(TileIndex tile)
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{
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TileInfo ti;
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@@ -1455,7 +1455,7 @@ static void ToolbarScenGenLand(Window *w
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ShowEditorTerraformToolBar();
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}
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void CcBuildTown(bool success, uint tile, uint32 p1, uint32 p2)
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void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (success) {
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SndPlayTileFx(SND_1F_SPLAT, tile);
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@@ -1463,7 +1463,7 @@ void CcBuildTown(bool success, uint tile
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}
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}
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static void PlaceProc_Town(uint tile)
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static void PlaceProc_Town(TileIndex tile)
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{
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DoCommandP(tile, 0, 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
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}
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@@ -1655,7 +1655,7 @@ static bool AnyTownExists(void)
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return false;
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}
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extern Industry *CreateNewIndustry(uint tile, int type);
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extern Industry *CreateNewIndustry(TileIndex tile, int type);
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static bool TryBuildIndustry(TileIndex tile, int type)
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{
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