diff --git a/main_gui.c b/main_gui.c --- a/main_gui.c +++ b/main_gui.c @@ -144,7 +144,7 @@ bool HandlePlacePushButton(Window *w, in } -void CcPlaySound10(bool success, uint tile, uint32 p1, uint32 p2) +void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2) { if (success) SndPlayTileFx(SND_12_EXPLOSION, tile); } @@ -1149,7 +1149,7 @@ static void AskResetLandscape(uint mode) * @param tile The top-left tile where the terraforming will start * @param mode 1 for raising, 0 for lowering land */ -static void CommonRaiseLowerBigLand(uint tile, int mode) +static void CommonRaiseLowerBigLand(TileIndex tile, int mode) { int sizex, sizey; byte h; @@ -1194,17 +1194,17 @@ static void CommonRaiseLowerBigLand(uint _generating_world = false; } -static void PlaceProc_RaiseBigLand(uint tile) +static void PlaceProc_RaiseBigLand(TileIndex tile) { CommonRaiseLowerBigLand(tile, 1); } -static void PlaceProc_LowerBigLand(uint tile) +static void PlaceProc_LowerBigLand(TileIndex tile) { CommonRaiseLowerBigLand(tile, 0); } -static void PlaceProc_RockyArea(uint tile) +static void PlaceProc_RockyArea(TileIndex tile) { if (!IsTileType(tile, MP_CLEAR) && !IsTileType(tile, MP_TREES)) return; @@ -1213,7 +1213,7 @@ static void PlaceProc_RockyArea(uint til SndPlayTileFx(SND_1F_SPLAT, tile); } -static void PlaceProc_LightHouse(uint tile) +static void PlaceProc_LightHouse(TileIndex tile) { TileInfo ti; @@ -1225,7 +1225,7 @@ static void PlaceProc_LightHouse(uint ti SndPlayTileFx(SND_1F_SPLAT, tile); } -static void PlaceProc_Transmitter(uint tile) +static void PlaceProc_Transmitter(TileIndex tile) { TileInfo ti; @@ -1455,7 +1455,7 @@ static void ToolbarScenGenLand(Window *w ShowEditorTerraformToolBar(); } -void CcBuildTown(bool success, uint tile, uint32 p1, uint32 p2) +void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2) { if (success) { SndPlayTileFx(SND_1F_SPLAT, tile); @@ -1463,7 +1463,7 @@ void CcBuildTown(bool success, uint tile } } -static void PlaceProc_Town(uint tile) +static void PlaceProc_Town(TileIndex tile) { DoCommandP(tile, 0, 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE)); } @@ -1655,7 +1655,7 @@ static bool AnyTownExists(void) return false; } -extern Industry *CreateNewIndustry(uint tile, int type); +extern Industry *CreateNewIndustry(TileIndex tile, int type); static bool TryBuildIndustry(TileIndex tile, int type) {