@@ -29,7 +29,7 @@ TileIndex TileAdd(TileIndex tile, TileIn
uint y;
dx = add & MapMaxX();
if (dx >= MapSizeX() / 2) dx -= MapSizeX();
if (dx >= (int)MapSizeX() / 2) dx -= MapSizeX();
dy = (add - dx) / (int)MapSizeX();
x = TileX(tile) + dx;