File diff r2951:a52cbb930051 → r2952:e97f823d2dbe
misc.c
Show inline comments
 
@@ -223,8 +223,7 @@ void GenerateWorld(int mode, uint size_x
 

	
 
	// No need to run the tile loop in the scenario editor.
 
	if (mode != GW_EMPTY) {
 
		for(i=0x500; i!=0; i--)
 
			RunTileLoop();
 
		for (i = 0x500; i != 0; i--) RunTileLoop();
 
	}
 

	
 
	ResetObjectToPlace();
 
@@ -980,7 +979,7 @@ static void Load_CHTS(void)
 
	Cheat* cht = (Cheat*) &_cheats;
 

	
 
	uint count = SlGetFieldLength()/2;
 
	for(; count; count--, cht++)
 
	for (; count; count--, cht++)
 
	{
 
		cht->been_used = (byte)SlReadByte();
 
		cht->value = (byte)SlReadByte();