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@@ -8,6 +8,7 @@
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#include "window.h"
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#include "saveload.h"
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#include "economy.h"
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#include "network.h"
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/* p1 = player
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p2 = face
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@@ -124,7 +125,7 @@ int32 CmdChangeCompanyName(int x, int y,
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StringID str,old_str;
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Player *p;
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str = AllocateName((byte*)_decode_parameters, 4);
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str = AllocateNameUnique((byte*)_decode_parameters, 4);
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if (str == 0)
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return CMD_ERROR;
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@@ -146,7 +147,7 @@ int32 CmdChangePresidentName(int x, int
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StringID str,old_str;
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Player *p;
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str = AllocateName((byte*)_decode_parameters, 4);
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str = AllocateNameUnique((byte*)_decode_parameters, 4);
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if (str == 0)
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return CMD_ERROR;
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@@ -228,7 +229,7 @@ int32 CmdRenameSign(int x, int y, uint32
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SignStruct *ss;
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if (_decode_parameters[0] != 0 && !p2) {
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str = AllocateName((byte*)_decode_parameters, 0);
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str = AllocateNameUnique((byte*)_decode_parameters, 0);
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if (str == 0)
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return CMD_ERROR;
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@@ -280,6 +281,22 @@ int32 CmdMoneyCheat(int x, int y, uint32
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return (int32)p1;
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}
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int32 CmdGiveMoney(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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SET_EXPENSES_TYPE(EXPENSES_OTHER);
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if (flags & DC_EXEC) {
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// Add money to player
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byte old_cp = _current_player;
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_current_player = p2;
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SubtractMoneyFromPlayer(-(int32)p1);
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_current_player = old_cp;
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}
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// Subtract money from local-player
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return (int32)p1;
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}
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int32 CmdChangeDifficultyLevel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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if (flags & DC_EXEC) {
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@@ -289,6 +306,9 @@ int32 CmdChangeDifficultyLevel(int x, in
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} else {
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_opt_mod_ptr->diff_level = p2;
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}
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// If we are a network-client, update the difficult setting (if it is open)
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if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL)
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memcpy(&_opt_mod_temp, _opt_mod_ptr, sizeof(GameOptions));
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InvalidateWindow(WC_GAME_OPTIONS, 0);
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}
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return 0;
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