@@ -126,7 +126,7 @@ int32 CmdIncreaseLoan(TileIndex tile, ui
if (flags & DC_EXEC) {
/* Loan the maximum amount or not? */
int32 loan = (p2) ? _economy.max_loan - p->current_loan : (IS_HUMAN_PLAYER(_current_player) || _patches.ainew_active) ? 10000 : 50000;
int32 loan = (p2) ? _economy.max_loan - p->current_loan : (IsHumanPlayer(_current_player) || _patches.ainew_active) ? 10000 : 50000;
p->money64 += loan;
p->current_loan += loan;
@@ -160,7 +160,7 @@ int32 CmdDecreaseLoan(TileIndex tile, ui
loan = max(loan, 10000);
loan -= loan % 10000;
} else {
loan = min(loan, (IS_HUMAN_PLAYER(_current_player) || _patches.ainew_active) ? 10000 : 50000);
loan = min(loan, (IsHumanPlayer(_current_player) || _patches.ainew_active) ? 10000 : 50000);
}
if (p->player_money < loan) {