@@ -1242,11 +1242,9 @@ void NetworkUDPGameLoop(void)
if (_udp_master_socket != INVALID_SOCKET) {
NetworkUDPReceive(_udp_master_socket);
}
else if (_udp_client_socket != INVALID_SOCKET) {
} else if (_udp_client_socket != INVALID_SOCKET) {
NetworkUDPReceive(_udp_client_socket);
if (_network_udp_broadcast > 0)
_network_udp_broadcast--;
if (_network_udp_broadcast > 0) _network_udp_broadcast--;