File diff r2878:38d9b8b79d7a → r2879:e5a04d608a3a
network.c
Show inline comments
 
@@ -554,8 +554,11 @@ void NetworkCloseClient(NetworkClientSta
 

	
 
	if (_network_server) {
 
		// We just lost one client :(
 
		if (cs->status > STATUS_INACTIVE)
 
		if (cs->status > STATUS_INACTIVE) {
 
			_network_game_info.clients_on--;
 
			if (DEREF_CLIENT_INFO(cs)->client_playas == OWNER_SPECTATOR)
 
				_network_game_info.spectators_on--;
 
		}
 
		_network_clients_connected--;
 

	
 
		while ((cs + 1) != DEREF_CLIENT(MAX_CLIENTS) && (cs + 1)->socket != INVALID_SOCKET) {
 
@@ -784,9 +787,8 @@ static void NetworkInitialize(void)
 
	}
 

	
 
	// Clean the client_info memory
 
	memset(_network_client_info, 0, sizeof(_network_client_info));
 
	memset(_network_player_info, 0, sizeof(_network_player_info));
 
	_network_lobby_company_count = 0;
 
	memset(&_network_client_info, 0, sizeof(_network_client_info));
 
	memset(&_network_player_info, 0, sizeof(_network_player_info));
 

	
 
	_sync_frame = 0;
 
	_network_first_time = true;
 
@@ -914,16 +916,21 @@ static void NetworkInitGameInfo(void)
 
	if (_network_game_info.server_name[0] == '\0')
 
		snprintf(_network_game_info.server_name, sizeof(_network_game_info.server_name), "Unnamed Server");
 

	
 
	ttd_strlcpy(_network_game_info.server_revision, _openttd_revision, sizeof(_network_game_info.server_revision));
 

	
 
	// The server is a client too ;)
 
	if (_network_dedicated) {
 
		_network_game_info.clients_on = 0;
 
		_network_game_info.companies_on = 0;
 
		_network_game_info.dedicated = true;
 
	} else {
 
		_network_game_info.clients_on = 1;
 
		_network_game_info.companies_on = 1;
 
		_network_game_info.dedicated = false;
 
	}
 
	ttd_strlcpy(_network_game_info.server_revision, _openttd_revision, sizeof(_network_game_info.server_revision));
 

	
 
	_network_game_info.spectators_on = 0;
 

	
 
	_network_game_info.game_date = _date;
 
	_network_game_info.start_date = ConvertIntDate(_patches.starting_date);
 
	_network_game_info.map_width = MapSizeX();
 
@@ -1332,14 +1339,12 @@ void NetworkStartUp(void)
 
	snprintf(_network_server_bind_ip_host, sizeof(_network_server_bind_ip_host), "%s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
 

	
 
	/* Generate an unique id when there is none yet */
 
	if (_network_unique_id[0] == '\0')
 
		NetworkGenerateUniqueId();
 
	if (_network_unique_id[0] == '\0') NetworkGenerateUniqueId();
 

	
 
	memset(&_network_game_info, 0, sizeof(_network_game_info));
 

	
 
	/* XXX - Hard number here, because the strings can currently handle no more
 
	    than 10 clients -- TrueLight */
 
	_network_game_info.clients_max = 10;
 
	_network_game_info.clients_max = 10; // XXX - hardcoded, string limiation -- TrueLight
 
	_network_game_info.companies_max = MAX_PLAYERS;
 
	_network_game_info.spectators_max = _network_game_info.clients_max;
 

	
 
	// Let's load the network in windows
 
	#if defined(WIN32)