@@ -108,7 +108,7 @@ byte NetworkSpectatorCount(void)
byte count = 0;
FOR_ALL_CLIENTS(cs) {
if (DEREF_CLIENT_INFO(cs)->client_playas == OWNER_SPECTATOR) count++;
if (DEREF_CLIENT_INFO(cs)->client_playas == PLAYER_SPECTATOR) count++;
}
return count;
@@ -1035,7 +1035,7 @@ static void NetworkInitGameInfo(void)
ci->client_index = NETWORK_SERVER_INDEX;
if (_network_dedicated) {
ci->client_playas = OWNER_SPECTATOR;
ci->client_playas = PLAYER_SPECTATOR;
} else {
ci->client_playas = _local_player + 1;