@@ -1205,8 +1205,15 @@ void NetworkGameLoop(void)
if (!NetworkReceive()) return;
if (_network_server) {
bool send_frame = false;
// We first increase the _frame_counter
_frame_counter++;
// Update max-frame-counter
if (_frame_counter > _frame_counter_max) {
_frame_counter_max = _frame_counter + _network_frame_freq;
send_frame = true;
}
NetworkHandleLocalQueue();
@@ -1218,7 +1225,7 @@ void NetworkGameLoop(void)
_sync_seed_2 = _random_seeds[0][1];
#endif
NetworkServer_Tick();
NetworkServer_Tick(send_frame);
} else {
// Client