@@ -237,7 +237,7 @@ static void NetworkClientError(byte res,
return;
}
switch(res) {
switch (res) {
case NETWORK_RECV_STATUS_DESYNC: errorno = NETWORK_ERROR_DESYNC; break;
case NETWORK_RECV_STATUS_SAVEGAME: errorno = NETWORK_ERROR_SAVEGAME_FAILED; break;
default: errorno = NETWORK_ERROR_GENERAL;
@@ -1168,7 +1168,7 @@ static void NetworkHandleLocalQueue(void
// Just a safety check, to be removed in the future.
// Make sure that no older command appears towards the end of the queue
// In that case we missed executing it. This will never happen.
for(cp = _local_command_queue; cp; cp = cp->next) {
for (cp = _local_command_queue; cp; cp = cp->next) {
assert(_frame_counter < cp->frame);